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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
Explosions.c
diff --git
a/src/game_sp/Explosions.c
b/src/game_sp/Explosions.c
index 7729d8448f3dcc7c24e00ff668fad0514298f385..574991b2b7c70bd17515e9ac63325248f62bf2ad 100644
(file)
--- a/
src/game_sp/Explosions.c
+++ b/
src/game_sp/Explosions.c
@@
-270,7
+270,7
@@
void subClearFieldDueToExplosion(int si)
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
-void subRedDiskReleaseExplosion()
+void subRedDiskReleaseExplosion(
void
)
{
int al, X, Y, si;
@@
-297,7
+297,7
@@
void subRedDiskReleaseExplosion()
}
}
-void subFollowUpExplosions()
+void subFollowUpExplosions(
void
)
{
int ax, si;