void subAnimateExplosion(int si)
{
- int ax, bl, X, Y;
+ int ax, bl;
+#if 0
+ int X, Y;
+#endif
if (LowByte(PlayField16[si]) != fiExplosion)
return;
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+#if 0
X = GetStretchX(si);
Y = GetStretchY(si);
+#endif
GfxGraphic[GetX(si)][GetY(si)] = aniDefaultExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+#if 0
X = GetStretchX(si);
Y = GetStretchY(si);
+#endif
GfxGraphic[GetX(si)][GetY(si)] = aniElectronExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
void subClearFieldDueToExplosion(int si)
{
+#if 0
int X, Y;
+#endif
if (LowByte(PlayField16[si]) == fiExplosion)
return;
PlayField16[si] = 0;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+#if 0
X = GetStretchX(si);
Y = GetStretchY(si);
+#endif
GfxGraphic[GetX(si)][GetY(si)] = aniSpace;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}