// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltImg(X, Y, aniElectron, bx);
+ DDSpriteBuffer_BltImg(X, Y, aniElectron, bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
}
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltImg(X, Y, aniElectron, 0x10 - bx);
+ DDSpriteBuffer_BltImg(X, Y, aniElectron, 0x10 - bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
}
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si + FieldWidth);
- StretchedSprites.BltImg(X, Y, aniSpace, 0);
- StretchedSprites.BltImg(X, Y - bx * TwoPixels, aniElectron, bx);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X, Y - bx * TwoPixels, aniElectron, bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
}
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si + 1);
Y = GetStretchY(si);
- StretchedSprites.BltImg(X, Y, aniSpace, 0);
- StretchedSprites.BltImg(X - bx * TwoPixels, Y, aniElectron, bx);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X - bx * TwoPixels, Y, aniElectron, bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
}
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si - FieldWidth);
- StretchedSprites.BltImg(X, Y, aniSpace, 0);
- StretchedSprites.BltImg(X, Y + bx * TwoPixels, aniElectron, bx);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X, Y + bx * TwoPixels, aniElectron, bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
}
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si - 1);
Y = GetStretchY(si);
- StretchedSprites.BltImg(X, Y, aniSpace, 0);
- StretchedSprites.BltImg(X + bx * TwoPixels, Y, aniElectron, bx);
+ DDSpriteBuffer_BltImg(X, Y, aniSpace, 0);
+ DDSpriteBuffer_BltImg(X + bx * TwoPixels, Y, aniElectron, bx);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
}