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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
DoGameStuff.h
diff --git
a/src/game_sp/DoGameStuff.h
b/src/game_sp/DoGameStuff.h
index 4fff48c003ff6eba8a40f4bdc13ecf02e149f64c..9f1ce493632f868c12380657d2e1cf47ba4df716 100644
(file)
--- a/
src/game_sp/DoGameStuff.h
+++ b/
src/game_sp/DoGameStuff.h
@@
-10,6
+10,6
@@
extern int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
extern byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
-
extern void subDoGameStuff(
);
+
void subDoGameStuff(void
);
-#endif /
* DOGAMESTUFF_H */
+#endif /
/ DOGAMESTUFF_H