if (KillMurphyFlag == 1 || MurphyMoveCounter == 0)
{
#if 1
- if (LeadOutCounter == 0 && !game_sp_info.LevelSolved)
+ if (LeadOutCounter == 0 &&
+ !game_sp.LevelSolved &&
+ !game_sp.GameOver)
#else
if (LeadOutCounter == 0)
#endif
KillMurphyFlag = 0; // no more "kill Murphy"
ExplodeFieldSP(MurphyExplodePos); // Explode
LeadOutCounter = 0x40; // quit: start lead-out
+
+#if 1
+
+#if 1
+ printf("::: DoGameStuff.c: !!!!!!!!!! GAME OVER !!!!!!!!!!\n");
+ printf("::: [KillMurphyFlag == %d]\n", KillMurphyFlag);
+#endif
+
+#if 1
+ /* give Murphy some more time (LeadOutCounter) to reach the exit */
+#else
+ game_sp.GameOver = TRUE;
+#endif
+
+#endif
}
#if 1
+#if 0
+ printf("::: *** %d, %d, %d\n", KillMurphyFlag,
+ game_sp.LevelSolved, game_sp.GameOver);
+#endif
+
+#if 0
if (KillMurphyFlag == 1 &&
- !game_sp_info.LevelSolved &&
- !game_sp_info.GameOver)
+ !game_sp.LevelSolved &&
+ !game_sp.GameOver)
{
#if 1
printf("::: DoGameStuff.c: !!!!!!!!!! GAME OVER !!!!!!!!!!\n");
#endif
- game_sp_info.GameOver = TRUE;
+ game_sp.GameOver = TRUE;
}
#endif
-
+#endif
} // loc_g_22FB: