if (KillMurphyFlag == 1 || MurphyMoveCounter == 0)
{
if (LeadOutCounter == 0 &&
- !game_sp.LevelSolved &&
- !game_sp.GameOver)
+ !game_sp.level_solved &&
+ !game_sp.game_over)
{
KillMurphyFlag = 0; // no more "kill Murphy"
ExplodeFieldSP(MurphyExplodePos); // Explode