static void CallAnimation(int si, byte bl);
static boolean IsToBeAnimated(int bl);
+#if 1
+int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
+byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
+#else
int *AnimationPosTable;
byte *AnimationSubTable;
+#endif
// ==========================================================================
!game_sp.LevelSolved &&
!game_sp.GameOver)
{
-#if 1
+#if 0
printf("::: DoGameStuff.c: killing murphy [%d] ...\n", KillMurphyFlag);
#endif
ExplodeFieldSP(MurphyExplodePos); // Explode
LeadOutCounter = 0x40; // quit: start lead-out
-#if 1
+#if 0
printf("::: DoGameStuff.c: !!!!!!!!!! GAME OVER !!!!!!!!!!\n");
printf("::: [KillMurphyFlag == %d]\n", KillMurphyFlag);
#endif