#include "Display.h"
-// static char *VB_Name = "modDisplay";
-
-// --- Option Explicit
int ScreenScrollXPos, ScreenScrollYPos;
-int ScreenPosition, data_h_Xtmp, data_h_Ytmp;
+int ScreenPosition;
-int ShowRedDiskCounter, ShowPanel;
+int ShowPanel;
int ExplosionShake;
boolean NoDisplayFlag;
long DisplayMinY, DisplayMaxY, DisplayHeight;
-int subDisplayInfotronsNeeded()
-{
- int subDisplayInfotronsNeeded;
-
- if (NoDisplayFlag)
- return subDisplayInfotronsNeeded;
-
- {
-#if 0
- MainForm.lblInfoCount.Caption = InfotronsNeeded;
- MainForm.lblInfoCount.Refresh;
-#endif
- }
-
- return subDisplayInfotronsNeeded;
-}
-
-int subDisplayPlayingTime()
-{
- int subDisplayPlayingTime;
-
-
- return subDisplayPlayingTime;
-}
-
-int subDisplayLevel()
+void subDisplayLevel()
{
- int subDisplayLevel;
-
if (NoDisplayFlag || ! LevelLoaded)
- return subDisplayLevel;
+ return;
-#if 1
DisplayLevel();
-#else
- MainForm.DisplayLevel();
-#endif
-
- return subDisplayLevel;
-}
-
-void subDisplayPanel()
-{
-}
-
-int subCheckRestoreRedDiskCountDisplay()
-{
- int subCheckRestoreRedDiskCountDisplay;
-
- if (NoDisplayFlag)
- return subCheckRestoreRedDiskCountDisplay;
-
- if (ShowRedDiskCounter == 0)
- return subCheckRestoreRedDiskCountDisplay;
-
- ShowRedDiskCounter = ShowRedDiskCounter - 1;
- if (ShowRedDiskCounter == 0)
- {
- {
-#if 0
- MainForm.lblRedDiskCount.Caption = 0;
- MainForm.lblRedDiskCount.Refresh;
-#endif
- }
- }
-
- return subCheckRestoreRedDiskCountDisplay;
}
-void subDisplayRedDiskCount()
+void ScrollTo(int X, int Y)
{
- if (NoDisplayFlag)
- return;
+ long oldX, oldY;
- {
#if 0
- MainForm.lblRedDiskCount.Caption = RedDiskCount;
- MainForm.lblRedDiskCount.Refresh;
+ printf("::: Display.c: ScrollTo(): %d, %d\n", X, Y);
#endif
- }
- ShowRedDiskCounter = 0x46;
-}
-
-void ScrollTo(int X, int Y)
-{
- long oldX, oldY;
if (NoDisplayFlag)
return;
// ScrollX = X
// ScrollY = Y
-#if 1
- DDScrollBuffer_ScrollTo(X, Y);
-#else
Stage.ScrollTo(X, Y);
-#endif
}
void ScrollTowards(int X, int Y)
// ScrollX = X
// ScrollY = Y
-#if 1
- DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch);
-#else
- Stage.ScrollTowards(X, Y, 2 * Stretch);
-#endif
+ Stage.ScrollTowards(X, Y, 2 * Stretch * ZoomFactor);
}
void SoftScrollTo(int X, int Y, long TimeMS, int FPS)
{
long oldX, oldY;
-#if 1
- printf("::: 1: X,Y == %d, %d (1)\n", X, Y);
-#endif
-
if (NoDisplayFlag)
return;
// ScrollX = X
// ScrollY = Y
-#if 1
- printf("::: 2: X,Y == %d, %d\n", X, Y);
-#endif
-
-#if 1
- DDScrollBuffer_SoftScrollTo(X, Y, TimeMS, FPS);
-#else
Stage.SoftScrollTo(X, Y, TimeMS, FPS);
-#endif
}