{
long oldX, oldY;
+#if 1
+ printf("::: Display.c: ScrollTo(): %d, %d\n", X, Y);
+#endif
+
if (NoDisplayFlag)
return;
// ScrollX = X
// ScrollY = Y
-#if 1
- DDScrollBuffer_ScrollTo(X, Y);
-#else
Stage.ScrollTo(X, Y);
-#endif
}
void ScrollTowards(int X, int Y)
if (NoDisplayFlag)
return;
+#if 0
+ printf("::: 1 ---> %d, %d\n", X, Y);
+#endif
+
oldX = ScrollX;
oldY = ScrollY;
X = ScrollDelta * (X / ScrollDelta);
// ScrollX = X
// ScrollY = Y
+#if 0
+ printf("::: 2 ---> %d, %d\n", X, Y);
+#endif
+
#if 1
- DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch);
+ Stage.ScrollTowards(X, Y, 2 * Stretch * ZoomFactor);
#else
Stage.ScrollTowards(X, Y, 2 * Stretch);
#endif
{
long oldX, oldY;
-#if 1
- printf("::: 1: X,Y == %d, %d (1)\n", X, Y);
-#endif
-
if (NoDisplayFlag)
return;
// ScrollX = X
// ScrollY = Y
-#if 1
- printf("::: 2: X,Y == %d, %d\n", X, Y);
-#endif
-
-#if 1
- DDScrollBuffer_SoftScrollTo(X, Y, TimeMS, FPS);
-#else
Stage.SoftScrollTo(X, Y, TimeMS, FPS);
-#endif
}