int ExplosionShake, ExplosionShakeMurphy;
boolean NoDisplayFlag;
-long DisplayMinX, DisplayMaxX;
-long DisplayMinY, DisplayMaxY;
+int DisplayMinX, DisplayMaxX;
+int DisplayMinY, DisplayMaxY;
-void subDisplayLevel()
+void subDisplayLevel(void)
{
if (NoDisplayFlag || ! LevelLoaded)
return;
DDScrollBuffer_ScrollTowards(X, Y, 2 * ZoomFactor);
}
-void SoftScrollTo(int X, int Y, long TimeMS, int FPS)
+void SoftScrollTo(int X, int Y, int TimeMS, int FPS)
{
if (NoDisplayFlag)
return;