#include "Display.h"
-static char *VB_Name = "modDisplay";
+// static char *VB_Name = "modDisplay";
+
// --- Option Explicit
int ScreenScrollXPos, ScreenScrollYPos;
if (NoDisplayFlag || ! LevelLoaded)
return subDisplayLevel;
-#if 0
+#if 1
+ DisplayLevel();
+#else
MainForm.DisplayLevel();
#endif
{
long oldX, oldY;
+#if 0
+ printf("::: Display.c: ScrollTo(): %d, %d\n", X, Y);
+#endif
+
if (NoDisplayFlag)
return;
Y = Min(Y, ScrollMaxY);
// ScrollX = X
// ScrollY = Y
+
Stage.ScrollTo(X, Y);
}
if (NoDisplayFlag)
return;
+#if 0
+ printf("::: 1 ---> %d, %d\n", X, Y);
+#endif
+
oldX = ScrollX;
oldY = ScrollY;
X = ScrollDelta * (X / ScrollDelta);
Y = Min(Y, ScrollMaxY);
// ScrollX = X
// ScrollY = Y
+
+#if 0
+ printf("::: 2 ---> %d, %d\n", X, Y);
+#endif
+
+#if 1
+ Stage.ScrollTowards(X, Y, 2 * Stretch * ZoomFactor);
+#else
Stage.ScrollTowards(X, Y, 2 * Stretch);
+#endif
}
void SoftScrollTo(int X, int Y, long TimeMS, int FPS)
Y = Min(Y, ScrollMaxY);
// ScrollX = X
// ScrollY = Y
+
Stage.SoftScrollTo(X, Y, TimeMS, FPS);
}