// ScrollX = X
// ScrollY = Y
-#if 1
- DDScrollBuffer_ScrollTo(X, Y);
-#else
Stage.ScrollTo(X, Y);
-#endif
}
void ScrollTowards(int X, int Y)
// ScrollX = X
// ScrollY = Y
-#if 1
- DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch);
-#else
Stage.ScrollTowards(X, Y, 2 * Stretch);
-#endif
}
void SoftScrollTo(int X, int Y, long TimeMS, int FPS)
long oldX, oldY;
#if 1
- printf("::: 1: X,Y == %d, %d (1)\n", X, Y);
+ printf("::: 1: Display.c: SoftScrollTo: X,Y == %d, %d\n", X, Y);
+ printf("::: %d, %d, %d, %d [%ld]\n",
+ ScrollMinX, ScrollMaxX,
+ ScrollMinY, ScrollMaxY,
+ ScrollDelta);
#endif
if (NoDisplayFlag)
// ScrollY = Y
#if 1
- printf("::: 2: X,Y == %d, %d\n", X, Y);
+ printf("::: 2: Display.c: SoftScrollTo: X,Y == %d, %d\n", X, Y);
#endif
-#if 1
- DDScrollBuffer_SoftScrollTo(X, Y, TimeMS, FPS);
-#else
Stage.SoftScrollTo(X, Y, TimeMS, FPS);
-#endif
}