--- /dev/null
+// ----------------------------------------------------------------------------
+// Display.c
+// ----------------------------------------------------------------------------
+
+#include "Display.h"
+
+static char *VB_Name = "modDisplay";
+// --- Option Explicit
+
+int ScreenScrollXPos, ScreenScrollYPos;
+int ScreenPosition, data_h_Xtmp, data_h_Ytmp;
+
+int ShowRedDiskCounter, ShowPanel;
+int ExplosionShake;
+boolean NoDisplayFlag;
+
+long DisplayMinX, DisplayMaxX, DisplayWidth;
+long DisplayMinY, DisplayMaxY, DisplayHeight;
+
+
+int subDisplayInfotronsNeeded()
+{
+ int subDisplayInfotronsNeeded;
+
+ if (NoDisplayFlag)
+ return subDisplayInfotronsNeeded;
+
+ {
+#if 0
+ MainForm.lblInfoCount.Caption = InfotronsNeeded;
+ MainForm.lblInfoCount.Refresh;
+#endif
+ }
+
+ return subDisplayInfotronsNeeded;
+}
+
+int subDisplayPlayingTime()
+{
+ int subDisplayPlayingTime;
+
+
+ return subDisplayPlayingTime;
+}
+
+int subDisplayLevel()
+{
+ int subDisplayLevel;
+
+ if (NoDisplayFlag || ! LevelLoaded)
+ return subDisplayLevel;
+
+#if 0
+ MainForm.DisplayLevel();
+#endif
+
+ return subDisplayLevel;
+}
+
+void subDisplayPanel()
+{
+}
+
+int subCheckRestoreRedDiskCountDisplay()
+{
+ int subCheckRestoreRedDiskCountDisplay;
+
+ if (NoDisplayFlag)
+ return subCheckRestoreRedDiskCountDisplay;
+
+ if (ShowRedDiskCounter == 0)
+ return subCheckRestoreRedDiskCountDisplay;
+
+ ShowRedDiskCounter = ShowRedDiskCounter - 1;
+ if (ShowRedDiskCounter == 0)
+ {
+ {
+#if 0
+ MainForm.lblRedDiskCount.Caption = 0;
+ MainForm.lblRedDiskCount.Refresh;
+#endif
+ }
+ }
+
+ return subCheckRestoreRedDiskCountDisplay;
+}
+
+void subDisplayRedDiskCount()
+{
+ if (NoDisplayFlag)
+ return;
+
+ {
+#if 0
+ MainForm.lblRedDiskCount.Caption = RedDiskCount;
+ MainForm.lblRedDiskCount.Refresh;
+#endif
+ }
+ ShowRedDiskCounter = 0x46;
+}
+
+void ScrollTo(int X, int Y)
+{
+ long oldX, oldY;
+
+ if (NoDisplayFlag)
+ return;
+
+ oldX = ScrollX;
+ oldY = ScrollY;
+ X = ScrollDelta * (X / ScrollDelta);
+ X = Max(X, ScrollMinX);
+ X = Min(X, ScrollMaxX);
+ Y = ScrollDelta * (Y / ScrollDelta);
+ Y = Max(Y, ScrollMinY);
+ Y = Min(Y, ScrollMaxY);
+ // ScrollX = X
+ // ScrollY = Y
+ Stage.ScrollTo(X, Y);
+}
+
+void ScrollTowards(int X, int Y)
+{
+ long oldX, oldY;
+
+ if (NoDisplayFlag)
+ return;
+
+ oldX = ScrollX;
+ oldY = ScrollY;
+ X = ScrollDelta * (X / ScrollDelta);
+ X = Max(X, ScrollMinX);
+ X = Min(X, ScrollMaxX);
+ Y = ScrollDelta * (Y / ScrollDelta);
+ Y = Max(Y, ScrollMinY);
+ Y = Min(Y, ScrollMaxY);
+ // ScrollX = X
+ // ScrollY = Y
+ Stage.ScrollTowards(X, Y, 2 * Stretch);
+}
+
+void SoftScrollTo(int X, int Y, long TimeMS, int FPS)
+{
+ long oldX, oldY;
+
+ if (NoDisplayFlag)
+ return;
+
+ oldX = ScrollX;
+ oldY = ScrollY;
+ X = ScrollDelta * (X / ScrollDelta);
+ X = Max(X, ScrollMinX);
+ X = Min(X, ScrollMaxX);
+ Y = ScrollDelta * (Y / ScrollDelta);
+ Y = Max(Y, ScrollMinY);
+ Y = Min(Y, ScrollMaxY);
+ // ScrollX = X
+ // ScrollY = Y
+ Stage.SoftScrollTo(X, Y, TimeMS, FPS);
+}