if (NoDisplayFlag)
return;
+#if 0
+ printf(":(: %d, %d [%d, %d - %d, %d] [%d]\n",
+ X, Y, ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY,
+ ScrollDelta);
+#endif
+
oldX = ScrollX;
oldY = ScrollY;
X = ScrollDelta * (X / ScrollDelta);
// ScrollX = X
// ScrollY = Y
+#if 0
+ printf(":): %d, %d [%d, %d - %d, %d] [%d]\n",
+ X, Y, ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY,
+ ScrollDelta);
+#endif
+
Stage.SoftScrollTo(X, Y, TimeMS, FPS);
}