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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
DDSpriteBuffer.h
diff --git
a/src/game_sp/DDSpriteBuffer.h
b/src/game_sp/DDSpriteBuffer.h
index 9872f576ce4332ad0df10ce696026ff46d8ec5b6..a8cec3129706ab4772a438e22ca0066d8e63ca12 100644
(file)
--- a/
src/game_sp/DDSpriteBuffer.h
+++ b/
src/game_sp/DDSpriteBuffer.h
@@
-8,6
+8,6
@@
#include "global.h"
-
extern
void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame);
+void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame);
-#endif /
* DDSPRITEBUFFER_H */
+#endif /
/ DDSPRITEBUFFER_H