static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY)
{
-#if NEW_TILESIZE
- int pseudo_sxsize = SXSIZE * TILESIZE / TILESIZE_VAR;
- int pseudo_sysize = SYSIZE * TILESIZE / TILESIZE_VAR;
-#endif
int scx = (mScrollX_last < 0 ? 0 : mScrollX_last);
int scy = (mScrollY_last < 0 ? 0 : mScrollY_last);
int sx1 = scx - 2 * TILEX;
int sy1 = scy - 2 * TILEY;
-#if NEW_TILESIZE
- int sx2 = scx + pseudo_sxsize + 1 * TILEX;
- int sy2 = scy + pseudo_sysize + 1 * TILEY;
-#else
- int sx2 = scx + SXSIZE + 1 * TILEX;
- int sy2 = scy + SYSIZE + 1 * TILEY;
-#endif
+ int sx2 = scx + (SCR_FIELDX + 1) * TILEX;
+ int sy2 = scy + (SCR_FIELDY + 1) * TILEY;
int sx = pX - sx1;
int sy = pY - sy1;
- int tile_x = sx / TILESIZE;
- int tile_y = sy / TILESIZE;
- int move_x = (sx + TILESIZE - 1) / TILESIZE;
- int move_y = (sy + TILESIZE - 1) / TILESIZE;
if (NoDisplayFlag)
return;
- /* do not draw fields that are outside the visible screen area */
+ // do not draw fields that are outside the visible screen area
if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2)
return;
-#if NEW_TILESIZE
-
-#if 0
- SpriteX = SpriteX * TILESIZE_VAR / TILESIZE;
- SpriteY = SpriteY * TILESIZE_VAR / TILESIZE;
-#endif
-
sx = sx * TILESIZE_VAR / TILESIZE;
sy = sy * TILESIZE_VAR / TILESIZE;
BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY,
TILEX_VAR, TILEY_VAR, sx, sy);
-#else
- BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY,
- TILEX, TILEY, sx, sy);
-#endif
-
- redraw[tile_x][tile_y] = TRUE;
- redraw_tiles++;
-
- if (move_x != tile_x)
- {
- redraw[move_x][tile_y] = TRUE;
- redraw_tiles++;
- }
- else if (move_y != tile_y)
- {
- redraw[tile_x][move_y] = TRUE;
- redraw_tiles++;
- }
}
void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame)
if (NoDisplayFlag)
return;
+ if (graphic < 0)
+ return;
+
getGraphicSource_SP(&g, graphic, sync_frame, -1, -1);
Blt(pX, pY, g.bitmap, g.src_x, g.src_y);