// --- MTSTransactionMode = 0 'NotAnMTSObject // NotAnMTSObject
// --- END
-static char *VB_Name = "DDSpriteBuffer";
-static boolean VB_GlobalNameSpace = False;
-static boolean VB_Creatable = True;
-static boolean VB_PredeclaredId = False;
-static boolean VB_Exposed = False;
+// static char *VB_Name = "DDSpriteBuffer";
+// static boolean VB_GlobalNameSpace = False;
+// static boolean VB_Creatable = True;
+// static boolean VB_PredeclaredId = False;
+// static boolean VB_Exposed = False;
// --- Option Explicit
// needs reference to: DirectX7 for Visual Basic Type Library
CreateFromFile = True;
return CreateFromFile;
-CreateFromFileEH:
+ // CreateFromFileEH:
CreateFromFile = False;
return CreateFromFile;
CreateAtSize = True;
return CreateAtSize;
-CreateAtSizeEH:
+ // CreateAtSizeEH:
CreateAtSize = False;
return CreateAtSize;
SR.right = SR.left + mSpriteWidth;
SR.bottom = SR.top + mSpriteHeight;
}
- Tmp = mDest_Blt(DR, Buffer, SR, DDBLT_WAIT);
+ Tmp = mDest.Blt(DR, &Buffer, SR, DDBLT_WAIT);
}
void DDSpriteBuffer_BltEx(int pX, int pY, int SpritePos)
// End If
// End Function
+#if 0
+
static void Class_Initialize()
{
mDestXOff = 0;
mDestYOff = 0;
}
+
+#endif