#include "DDSpriteBuffer.h"
-long mXSpriteCount, mYSpriteCount;
-long mSpriteWidth, mSpriteHeight;
-long mDestXOff, mDestYOff;
-
-void DDSpriteBuffer_Init()
-{
- mSpriteWidth = TILEX;
- mSpriteHeight = TILEY;
- mXSpriteCount = 16;
- mYSpriteCount = 16;
-}
-
static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY)
{
+#if NEW_TILESIZE
+#if 0
+ int pseudo_sxsize = SXSIZE * TILESIZE / TILESIZE_VAR;
+ int pseudo_sysize = SYSIZE * TILESIZE / TILESIZE_VAR;
+#endif
+#endif
int scx = (mScrollX_last < 0 ? 0 : mScrollX_last);
int scy = (mScrollY_last < 0 ? 0 : mScrollY_last);
int sx1 = scx - 2 * TILEX;
int sy1 = scy - 2 * TILEY;
+#if NEW_TILESIZE
+#if 1
+ int sx2 = scx + (SCR_FIELDX + 1) * TILEX;
+ int sy2 = scy + (SCR_FIELDY + 1) * TILEY;
+#else
+ int sx2 = scx + pseudo_sxsize + 1 * TILEX;
+ int sy2 = scy + pseudo_sysize + 1 * TILEY;
+#endif
+#else
int sx2 = scx + SXSIZE + 1 * TILEX;
int sy2 = scy + SYSIZE + 1 * TILEY;
-
+#endif
int sx = pX - sx1;
int sy = pY - sy1;
+ int tile_x = sx / TILESIZE;
+ int tile_y = sy / TILESIZE;
+ int move_x = (sx + TILESIZE - 1) / TILESIZE;
+ int move_y = (sy + TILESIZE - 1) / TILESIZE;
if (NoDisplayFlag)
return;
if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2)
return;
- BlitBitmap(bitmap, screenBitmap, SpriteX, SpriteY,
- mSpriteWidth, mSpriteHeight, sx, sy);
+#if NEW_TILESIZE
+
+#if 0
+ SpriteX = SpriteX * TILESIZE_VAR / TILESIZE;
+ SpriteY = SpriteY * TILESIZE_VAR / TILESIZE;
+#endif
+
+ sx = sx * TILESIZE_VAR / TILESIZE;
+ sy = sy * TILESIZE_VAR / TILESIZE;
+
+ BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY,
+ TILEX_VAR, TILEY_VAR, sx, sy);
+#else
+ BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY,
+ TILEX, TILEY, sx, sy);
+#endif
+
+ redraw[tile_x][tile_y] = TRUE;
+ redraw_tiles++;
+
+ if (move_x != tile_x)
+ {
+ redraw[move_x][tile_y] = TRUE;
+ redraw_tiles++;
+ }
+ else if (move_y != tile_y)
+ {
+ redraw[tile_x][move_y] = TRUE;
+ redraw_tiles++;
+ }
}
void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame)