#include "DDSpriteBuffer.h"
-long mXSpriteCount, mYSpriteCount;
-long mSpriteWidth, mSpriteHeight;
-long mDestXOff, mDestYOff;
-
-void DDSpriteBuffer_Init()
-{
- mSpriteWidth = TILEX;
- mSpriteHeight = TILEY;
- mXSpriteCount = 16;
- mYSpriteCount = 16;
-}
-
static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY)
{
int scx = (mScrollX_last < 0 ? 0 : mScrollX_last);
if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2)
return;
- BlitBitmap(bitmap, screenBitmap, SpriteX, SpriteY,
- mSpriteWidth, mSpriteHeight, sx, sy);
+ BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY,
+ TILEX, TILEY, sx, sy);
}
void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame)