#include "DDSpriteBuffer.h"
-static void Blt(int pX, int pY, int SpriteX, int SpriteY);
+static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY);
// --- VERSION 1.0 CLASS
// --- BEGIN
return CreateFromFile;
}
+#if 0
+
boolean DDSpriteBuffer_CreateAtSize(long Width, long Height, long xSprites, long ySprites)
{
boolean CreateAtSize;
return CreateAtSize;
}
+#endif
+
+#if 0
+
void DDSpriteBuffer_Cls(int BackColor)
{
RECT EmptyRect;
Buffer.BltColorFill(EmptyRect, BackColor);
}
-static void Blt(int pX, int pY, int SpriteX, int SpriteY)
+#endif
+
+static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY)
{
- RECT DR, SR;
+ MyRECT DR, SR;
#if 0
long Tmp;
#endif
+#if 1
+
+ int scx = (mScrollX_last < 0 ? 0 : mScrollX_last);
+ int scy = (mScrollY_last < 0 ? 0 : mScrollY_last);
+ int sx1 = scx - 2 * TILEX;
+ int sy1 = scy - 2 * TILEY;
+ int sx2 = scx + SXSIZE + 1 * TILEX;
+ int sy2 = scy + SYSIZE + 1 * TILEY;
+
+ int sx = pX - sx1;
+ int sy = pY - sy1;
+
+#else
+
int sx1 = mScrollX - TILEX;
int sy1 = mScrollY - TILEY;
int sx2 = mScrollX + SXSIZE + TILEX;
int sy2 = mScrollY + SYSIZE + TILEY;
int x1 = sx1 / TILEX;
int y1 = sy1 / TILEY;
+
+#if 0
int x2 = sx2 / TILEX;
int y2 = sy2 / TILEY;
+#endif
int sx = pX - x1 * TILEX;
int sy = pY - y1 * TILEY;
+#endif
+
#if 0
printf(":1: DDSpriteBuffer.c: Blt(): %d, %d [%ld, %ld]\n",
pX, pY, mScrollX, mScrollY);
if (NoDisplayFlag)
return;
+#if 0
+ if (TEST_flag)
+ {
+ if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2)
+ printf("::: DDSpriteBuffer.c: Blt(): %d, %d [%d..%d, %d..%d] (%ld, %ld) (%ld, %ld) [SKIPPED]\n",
+ pX, pY, sx1, sx2, sy1, sy2, mScrollX, mScrollY, mScrollX_last, mScrollY_last);
+ else
+ printf("::: DDSpriteBuffer.c: Blt(): %d, %d [%d..%d, %d..%d] (%ld, %ld) (%ld, %ld)\n",
+ pX, pY, sx1, sx2, sy1, sy2, mScrollX, mScrollY, mScrollX_last, mScrollY_last);
+ }
+#endif
+
/* do not draw fields that are outside the visible screen area */
- if (pX < sx1 || pX >= sx2 || pY < sy1 || pY >= sy2)
+ if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2)
return;
#if 0
DR.bottom = pY + mSpriteHeight + mDestYOff;
}
{
+#if 1
+ SR.left = SpriteX;
+ SR.top = SpriteY;
+#else
SR.left = mSpriteWidth * (SpriteX - 1);
SR.top = mSpriteHeight * (SpriteY - 1);
+#endif
SR.right = SR.left + mSpriteWidth;
SR.bottom = SR.top + mSpriteHeight;
}
printf("::: DDSpriteBuffer.c: Blt(): %d, %d\n", DR.left, DR.top);
#endif
+#if 0
+ printf("::: DDSpriteBuffer.c: Blt(): %d, %d\n", sx, sy);
+#endif
+
#if 0
if (pX == 0 * StretchWidth && pY == 0 * StretchWidth)
printf("::: TEST: drawing topleft corner ...\n");
#if 1
#if 1
- BlitBitmap(sp_objects, screenBitmap,
+ BlitBitmap(bitmap, screenBitmap,
SR.left, SR.top,
mSpriteWidth, mSpriteHeight,
sx, sy);
#endif
}
+#if 0
+
static void OLD_Blt(int pX, int pY, int SpriteX, int SpriteY)
{
RECT DR, SR;
#endif
}
+#endif
+
+#if 0
+
void DDSpriteBuffer_BltEx(int pX, int pY, int SpritePos)
{
int XPos, YPos;
if (NoDisplayFlag)
return;
+#if 1
+ XPos = mSpriteWidth * (SpritePos % mXSpriteCount);
+ YPos = mSpriteHeight * (SpritePos / mXSpriteCount);
+#else
XPos = (SpritePos % mXSpriteCount) + 1;
YPos = (SpritePos / mXSpriteCount) + 1;
+#endif
+
+#if 0
+ printf("::: BltEx: %d, %d, %d, %d\n", pX, pY, XPos, YPos);
+#endif
+
+#if 0
+ if (TEST_flag)
+ printf("::: DDSpriteBuffer_BltEx(): %d, %d [%d]\n",
+ pX, pY, SpritePos);
+#endif
+
+ Blt(pX, pY, sp_objects, XPos, YPos);
+}
+
+#endif
+
+void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame)
+{
+ struct GraphicInfo_SP g;
+
+ if (NoDisplayFlag)
+ return;
+
+ getGraphicSource_SP(&g, graphic, sync_frame, -1, -1);
+
+#if 0
+ printf("::: BltImg: %d, %d, %d, %d\n", pX, pY, g.src_x, g.src_y);
+#endif
- Blt(pX, pY, XPos, YPos);
+ Blt(pX, pY, g.bitmap, g.src_x, g.src_y);
}
// Public Function GetStretchCopy(Stretch!) As DDSpriteBuffer