#include "global.h"
-extern long mScrollX, mScrollY;
-extern long mScrollX_last, mScrollY_last;
+extern int mScrollX, mScrollY;
+extern int mScrollX_last, mScrollY_last;
+#if 1
+extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2];
+#else
extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+#endif
extern int TEST_flag;
extern void UpdatePlayfield();
extern void RestorePlayfield();
-extern void DDScrollBuffer_Blt();
extern void DDScrollBuffer_ScrollTo(int X, int Y);
extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);
-extern void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS);
+extern void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS);
#endif /* DDSCROLLBUFFER_H */