#include "global.h"
extern long mScrollX, mScrollY;
+extern long mScrollX_last, mScrollY_last;
extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+extern int TEST_flag;
+
+
+extern void InitScrollPlayfield();
extern void UpdatePlayfield();
extern void DDScrollBuffer_Blt_Ext(Bitmap *);