int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2;
int x, y;
+#if NEW_TILESIZE
+ BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp,
+ TILEX_VAR * (dx == -1),
+ TILEY_VAR * (dy == -1),
+ (MAX_BUF_XSIZE * TILEX_VAR) - TILEX_VAR * (dx != 0),
+ (MAX_BUF_YSIZE * TILEY_VAR) - TILEY_VAR * (dy != 0),
+ TILEX_VAR * (dx == 1),
+ TILEY_VAR * (dy == 1));
+#else
BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp,
TILEX * (dx == -1),
TILEY * (dy == -1),
(MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0),
TILEX * (dx == 1),
TILEY * (dy == 1));
+#endif
/* when scrolling the whole playfield, do not redraw single tiles */
+#if 1
+ for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++)
+ for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++)
+ redraw[x][y] = FALSE;
+#else
for (x = 0; x < MAX_BUF_XSIZE; x++)
for (y = 0; y < MAX_BUF_YSIZE; y++)
redraw[x][y] = FALSE;
+#endif
redraw_tiles = 0;
DrawFrameIfNeeded();
ScrollPlayfieldIfNeededExt(TRUE);
}
+#define DEBUG_REDRAW 0
+
void UpdatePlayfield(boolean force_redraw)
{
int x, y;
-#if 1
+
+#if DEBUG_REDRAW
int num_redrawn = 0;
#endif
int sync_frame = GfxFrame[x][y];
boolean redraw = force_redraw;
+#if DEBUG_REDRAW
#if 0
redraw = TRUE; // !!! TEST ONLY -- ALWAYS REDRAW !!!
+#endif
#endif
if (graphic < 0)
int sx = x * StretchWidth;
int sy = y * StretchWidth;
+#if DEBUG_REDRAW
#if 0
printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame);
+#endif
#endif
DDSpriteBuffer_BltImg(sx, sy, graphic, sync_frame);
-#if 1
+#if DEBUG_REDRAW
num_redrawn++;
#endif
}
}
}
-#if 0
+#if DEBUG_REDRAW
printf("::: FRAME %d: %d redrawn\n", FrameCounter, num_redrawn);
#endif
}
int xsize = SXSIZE;
int ysize = SYSIZE;
+#if NEW_TILESIZE
+ int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR;
+ int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR;
+#else
int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX;
int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY;
+#endif
+
+#if NEW_TILESIZE
+
+#endif
sxsize = (full_xsize < xsize ? full_xsize : xsize);
sysize = (full_ysize < ysize ? full_ysize : ysize);
}
#endif
+#if NEW_TILESIZE
+ px = px * TILESIZE_VAR / TILESIZE;
+ py = py * TILESIZE_VAR / TILESIZE;
+#endif
+
+#if 0
+ printf("::: (%d, %d) (%d, %d) (%d, %d) [%d / %d]\n",
+ px, py, sxsize, sysize, sx, sy,
+ FieldHeight, menBorder);
+#endif
+
+#if 0
+ printf("::: (%d, %d)\n",
+ bitmap_db_field_sp->width, bitmap_db_field_sp->height);
+#endif
+
BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy);
}
void BackToFront_SP(void)
{
+ static int scroll_x_last = -1, scroll_y_last = -1;
static boolean scrolling_last = FALSE;
- int left = mScrollX / TILEX;
- int top = mScrollY / TILEY;
+ static boolean ExplosionShakeMurphy_last = -1;
+#if 1
+ boolean scrolling = (mScrollX != scroll_x_last || mScrollY != scroll_y_last);
+ // boolean scrolling = (mScrollX != mScrollX_last || mScrollY != mScrollY_last);
+#else
boolean scrolling = (mScrollX % TILEX != 0 || mScrollY % TILEY != 0);
+#endif
int x, y;
+#if 0
+ printf("::: %d, %d / %d, %d [%d, %d]\n",
+ mScrollX, mScrollY,
+ mScrollX_last, mScrollY_last,
+ game_sp.scroll_xoffset, game_sp.scroll_yoffset);
+#endif
+
SyncDisplay();
- if (1 ||
- redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last)
+ if (redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last ||
+ ExplosionShakeMurphy != 0 || ExplosionShakeMurphy_last != 0)
{
BlitScreenToBitmap_SP(window);
}
else
{
- for (x = 0; x < SCR_FIELDX; x++)
+ int scroll_xoffset = mScrollX - mScrollX_last + game_sp.scroll_xoffset;
+ int scroll_yoffset = mScrollY - mScrollY_last + game_sp.scroll_yoffset;
+ int x1 = 0, x2 = SCR_FIELDX - (scroll_xoffset != 0 ? 0 : 1);
+ int y1 = 0, y2 = SCR_FIELDY - (scroll_yoffset != 0 ? 0 : 1);
+#if NEW_TILESIZE
+ int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR;
+ int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR;
+#else
+ int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX;
+ int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY;
+#endif
+ int sx = SX + (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
+ int sy = SY + (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
+
+ InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
+
+#if NEW_TILESIZE
+ scroll_xoffset = scroll_xoffset * TILESIZE_VAR / TILESIZE;
+ scroll_yoffset = scroll_yoffset * TILESIZE_VAR / TILESIZE;
+#endif
+
+ for (x = x1; x <= x2; x++)
{
- for (y = 0; y < SCR_FIELDY; y++)
+ for (y = y1; y <= y2; y++)
{
- int xx = (left + x) % MAX_BUF_XSIZE;
- int yy = (top + y) % MAX_BUF_YSIZE;
+ int xx = 2 + x;
+ int yy = 2 + y;
+#if NEW_TILESIZE
+ if (redraw[xx][yy])
+ BlitBitmap(bitmap_db_field_sp, window,
+ xx * TILEX_VAR, yy * TILEY_VAR, TILEX_VAR, TILEY_VAR,
+ sx + x * TILEX_VAR - scroll_xoffset,
+ sy + y * TILEY_VAR - scroll_yoffset);
+#else
if (redraw[xx][yy])
BlitBitmap(bitmap_db_field_sp, window,
xx * TILEX, yy * TILEY, TILEX, TILEY,
- SX + x * TILEX, SY + y * TILEY);
+ sx + x * TILEX - scroll_xoffset,
+ sy + y * TILEY - scroll_yoffset);
+#endif
}
}
+
+ InitGfxClipRegion(FALSE, -1, -1, -1, -1);
}
FlushDisplay();
+#if 1
+ for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++)
+ for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++)
+ redraw[x][y] = FALSE;
+#else
for (x = 0; x < MAX_BUF_XSIZE; x++)
for (y = 0; y < MAX_BUF_YSIZE; y++)
redraw[x][y] = FALSE;
+#endif
redraw_tiles = 0;
+ scroll_x_last = mScrollX;
+ scroll_y_last = mScrollY;
scrolling_last = scrolling;
+ ExplosionShakeMurphy_last = ExplosionShakeMurphy;
}
void DDScrollBuffer_ScrollTo(int X, int Y)