int ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2];
+int getFieldbufferOffsetX_SP()
+{
+ int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX;
+
+ /* scroll correction for even number of visible tiles (half tile shifted) */
+ px += game_sp.scroll_xoffset;
+
+ if (ExplosionShakeMurphy != 0)
+ px += TILEX / 2 - GetSimpleRandom(TILEX + 1);
+
+ px = px * TILESIZE_VAR / TILESIZE;
+
+ return px;
+}
+
+int getFieldbufferOffsetY_SP()
+{
+ int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY;
+
+ /* scroll correction for even number of visible tiles (half tile shifted) */
+ py += game_sp.scroll_yoffset;
+
+ if (ExplosionShakeMurphy != 0)
+ py += TILEY / 2 - GetSimpleRandom(TILEX + 1);
+
+ py = py * TILESIZE_VAR / TILESIZE;
+
+ return py;
+}
+
void RestorePlayfield()
{
int x1 = mScrollX / TILEX - 2;
int num_redrawn = 0;
#endif
+ if (force_redraw)
+ {
+ // force re-initialization of graphics status variables
+ for (y = DisplayMinY; y <= DisplayMaxY; y++)
+ for (x = DisplayMinX; x <= DisplayMaxX; x++)
+ GfxGraphic[x][y] = -1;
+
+ // force complete playfield redraw
+ DisplayLevel();
+ }
+
for (y = DisplayMinY; y <= DisplayMaxY; y++)
{
for (x = DisplayMinX; x <= DisplayMaxX; x++)
{
/* copy playfield buffer to target bitmap at scroll position */
- int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX;
- int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY;
- int sx, sy, sxsize, sysize;
+ int px = getFieldbufferOffsetX_SP();
+ int py = getFieldbufferOffsetY_SP();
int xsize = SXSIZE;
int ysize = SYSIZE;
int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR;
int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR;
-
- sxsize = (full_xsize < xsize ? full_xsize : xsize);
- sysize = (full_ysize < ysize ? full_ysize : ysize);
- sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
- sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
-
- /* scroll correction for even number of visible tiles (half tile shifted) */
- px += game_sp.scroll_xoffset;
- py += game_sp.scroll_yoffset;
-
- if (ExplosionShakeMurphy != 0)
- {
- px += TILEX / 2 - GetSimpleRandom(TILEX + 1);
- py += TILEY / 2 - GetSimpleRandom(TILEX + 1);
- }
-
- px = px * TILESIZE_VAR / TILESIZE;
- py = py * TILESIZE_VAR / TILESIZE;
+ int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
+ int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
+ int sxsize = (full_xsize < xsize ? full_xsize : xsize);
+ int sysize = (full_ysize < ysize ? full_ysize : ysize);
BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy);
}