int num_redrawn = 0;
#endif
+ if (force_redraw)
+ {
+ // force re-initialization of graphics status variables
+ for (y = DisplayMinY; y <= DisplayMaxY; y++)
+ for (x = DisplayMinX; x <= DisplayMaxX; x++)
+ GfxGraphic[x][y] = -1;
+
+ // force complete playfield redraw
+ DisplayLevel();
+ }
+
for (y = DisplayMinY; y <= DisplayMaxY; y++)
{
for (x = DisplayMinX; x <= DisplayMaxX; x++)