px += game_sp.scroll_xoffset;
py += game_sp.scroll_yoffset;
+#if 1
+ if (ExplosionShakeMurphy != 0)
+ {
+ px += TILEX / 2 - GetSimpleRandom(TILEX + 1);
+ py += TILEY / 2 - GetSimpleRandom(TILEX + 1);
+ }
+#endif
+
BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy);
}