void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS)
{
double dx, dY;
- int dT, StepCount;
+#if 0
+ int dT;
+#endif
+ int StepCount;
double T, tStep;
int oldX, oldY, maxD;
static boolean AlreadyRunning = False;
if (StepCount == 0)
StepCount = 1;
+#if 0
dT = 1000 / FPS;
+#endif
tStep = (double)1 / StepCount;
oldX = mScrollX;
oldY = mScrollY;