int mScrollX, mScrollY;
int mScrollX_last, mScrollY_last;
-#if 1
int ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2];
boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2];
-#else
-int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-#endif
void RestorePlayfield()
int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2;
int x, y;
-#if NEW_TILESIZE
BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp,
TILEX_VAR * (dx == -1),
TILEY_VAR * (dy == -1),
(MAX_BUF_YSIZE * TILEY_VAR) - TILEY_VAR * (dy != 0),
TILEX_VAR * (dx == 1),
TILEY_VAR * (dy == 1));
-#else
- BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp,
- TILEX * (dx == -1),
- TILEY * (dy == -1),
- (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0),
- (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0),
- TILEX * (dx == 1),
- TILEY * (dy == 1));
-#endif
/* when scrolling the whole playfield, do not redraw single tiles */
-#if 1
for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++)
for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++)
redraw[x][y] = FALSE;
-#else
- for (x = 0; x < MAX_BUF_XSIZE; x++)
- for (y = 0; y < MAX_BUF_YSIZE; y++)
- redraw[x][y] = FALSE;
-#endif
redraw_tiles = 0;
DrawFrameIfNeeded();
if (mScrollX_last == -1 || mScrollY_last == -1)
{
-#if 1
mScrollX_last = (mScrollX / TILESIZE) * TILESIZE;
mScrollY_last = (mScrollY / TILESIZE) * TILESIZE;
-#else
- mScrollX_last = mScrollX;
- mScrollY_last = mScrollY;
-#endif
return;
}
int sync_frame = GfxFrame[x][y];
boolean redraw = force_redraw;
-#if DEBUG_REDRAW
-#if 0
- redraw = TRUE; // !!! TEST ONLY -- ALWAYS REDRAW !!!
-#endif
-#endif
-
if (graphic < 0)
{
GfxGraphicLast[x][y] = GfxGraphic[x][y];
int sx = x * StretchWidth;
int sy = y * StretchWidth;
-#if DEBUG_REDRAW
-#if 0
- printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame);
-#endif
-#endif
-
DDSpriteBuffer_BltImg(sx, sy, graphic, sync_frame);
#if DEBUG_REDRAW
int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX;
int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY;
int sx, sy, sxsize, sysize;
-
-#if 0
- printf("::: %d, %d / %d, %d / %ld, %ld (%ld, %ld) / %d, %d\n",
- MurphyScreenXPos, MurphyScreenYPos,
- ScreenScrollXPos, ScreenScrollYPos,
- mScrollX, mScrollY,
- mScrollX_last, mScrollY_last,
- px, py);
-#endif
-
int xsize = SXSIZE;
int ysize = SYSIZE;
-#if NEW_TILESIZE
int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR;
int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR;
-#else
- int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX;
- int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY;
-#endif
-
-#if NEW_TILESIZE
-
-#endif
sxsize = (full_xsize < xsize ? full_xsize : xsize);
sysize = (full_ysize < ysize ? full_ysize : ysize);
px += game_sp.scroll_xoffset;
py += game_sp.scroll_yoffset;
-#if 1
if (ExplosionShakeMurphy != 0)
{
px += TILEX / 2 - GetSimpleRandom(TILEX + 1);
py += TILEY / 2 - GetSimpleRandom(TILEX + 1);
}
-#endif
-#if NEW_TILESIZE
px = px * TILESIZE_VAR / TILESIZE;
py = py * TILESIZE_VAR / TILESIZE;
-#endif
-
-#if 0
- printf("::: (%d, %d) (%d, %d) (%d, %d) [%d / %d]\n",
- px, py, sxsize, sysize, sx, sy,
- FieldHeight, menBorder);
-#endif
-
-#if 0
- printf("::: (%d, %d)\n",
- bitmap_db_field_sp->width, bitmap_db_field_sp->height);
-#endif
BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy);
}
static int scroll_x_last = -1, scroll_y_last = -1;
static boolean scrolling_last = FALSE;
static boolean ExplosionShakeMurphy_last = -1;
-#if 1
boolean scrolling = (mScrollX != scroll_x_last || mScrollY != scroll_y_last);
- // boolean scrolling = (mScrollX != mScrollX_last || mScrollY != mScrollY_last);
-#else
- boolean scrolling = (mScrollX % TILEX != 0 || mScrollY % TILEY != 0);
-#endif
int x, y;
-#if 0
- printf("::: %d, %d / %d, %d [%d, %d]\n",
- mScrollX, mScrollY,
- mScrollX_last, mScrollY_last,
- game_sp.scroll_xoffset, game_sp.scroll_yoffset);
-#endif
-
- SyncDisplay();
-
if (0 ||
redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last ||
ExplosionShakeMurphy != 0 || ExplosionShakeMurphy_last != 0)
int scroll_yoffset = mScrollY - mScrollY_last + game_sp.scroll_yoffset;
int x1 = 0, x2 = SCR_FIELDX - (scroll_xoffset != 0 ? 0 : 1);
int y1 = 0, y2 = SCR_FIELDY - (scroll_yoffset != 0 ? 0 : 1);
-#if NEW_TILESIZE
int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR;
int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR;
-#else
- int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX;
- int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY;
-#endif
-#if 1
int xsize = SXSIZE;
int ysize = SYSIZE;
int sxsize = (full_xsize < xsize ? full_xsize : xsize);
int sysize = (full_ysize < ysize ? full_ysize : ysize);
int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
-#else
- int sx = SX + (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
- int sy = SY + (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
-#endif
-#if 1
InitGfxClipRegion(TRUE, sx, sy, sxsize, sysize);
-#else
- InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
-#endif
-#if NEW_TILESIZE
scroll_xoffset = scroll_xoffset * TILESIZE_VAR / TILESIZE;
scroll_yoffset = scroll_yoffset * TILESIZE_VAR / TILESIZE;
-#endif
for (x = x1; x <= x2; x++)
{
int xx = 2 + x;
int yy = 2 + y;
-#if NEW_TILESIZE
if (redraw[xx][yy])
BlitBitmap(bitmap_db_field_sp, window,
xx * TILEX_VAR, yy * TILEY_VAR, TILEX_VAR, TILEY_VAR,
sx + x * TILEX_VAR - scroll_xoffset,
sy + y * TILEY_VAR - scroll_yoffset);
-#else
- if (redraw[xx][yy])
- BlitBitmap(bitmap_db_field_sp, window,
- xx * TILEX, yy * TILEY, TILEX, TILEY,
- sx + x * TILEX - scroll_xoffset,
- sy + y * TILEY - scroll_yoffset);
-#endif
}
}
InitGfxClipRegion(FALSE, -1, -1, -1, -1);
}
- FlushDisplay();
-
-#if 1
for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++)
for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++)
redraw[x][y] = FALSE;
-#else
- for (x = 0; x < MAX_BUF_XSIZE; x++)
- for (y = 0; y < MAX_BUF_YSIZE; y++)
- redraw[x][y] = FALSE;
-#endif
redraw_tiles = 0;
scroll_x_last = mScrollX;
void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS)
{
double dx, dY;
-#if 0
- int dT;
-#endif
int StepCount;
double T, tStep;
int oldX, oldY, maxD;
if (StepCount == 0)
StepCount = 1;
-#if 0
- dT = 1000 / FPS;
-#endif
tStep = (double)1 / StepCount;
oldX = mScrollX;
oldY = mScrollY;