ScrollX = mScrollX;
ScrollY = mScrollY;
-#if 1
+#if 0
printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTo(): mScroll: %ld, %ld [%d, %d]\n",
mScrollX, mScrollY, X, Y);
#endif
Y = Y / Stretch;
dx = X - mScrollX;
dY = Y - mScrollY;
- maxD = (Abs(dx) < Abs(dY) ? Abs(dY) : Abs(dY));
+ maxD = (Abs(dx) < Abs(dY) ? Abs(dY) : Abs(dx));
StepCount = FPS * (TimeMS / (double)1000);
if (StepCount > maxD)
StepCount = maxD;
SoftScrollEH:
AlreadyRunning = False;
-#if 1
+#if 0
printf("::: DDScrollBuffer.c: DDScrollBuffer_SoftScrollTo(): mScroll: %ld, %ld\n",
mScrollX, mScrollY);
#endif