// use native frame handling (undo frame incrementation in main loop)
if (game.use_native_sp_graphics_engine)
- GfxFrame[lx][ly]--;
+ GfxFrameSP[lx][ly]--;
// get last random animation delay
bl = SgnHighByte(PlayField16[si]);
graphic = (bl < 8 ? aniTerminal : aniTerminalActive);
if (game.use_native_sp_graphics_engine)
- GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic);
+ GfxFrameSP[lx][ly] += getGraphicInfo_Delay(graphic);
GfxGraphic[lx][ly] = (bl < 8 ? aniTerminal : aniTerminalActive);