#include "BugsTerminals.h"
-byte *TerminalState;
+byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+
int TerminalMaxCycles;
void subRandomize()
{
- long Tick = MyGetTickCount();
+ int Tick = MyGetTickCount();
RandomSeed = (Tick ^ (Tick >> 16)) & 0xFFFF;
}