#include "BugsTerminals.h"
-#if 1
byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-#else
-byte *TerminalState;
-#endif
int TerminalMaxCycles;
void subRandomize()
{
- long Tick = MyGetTickCount();
+ int Tick = MyGetTickCount();
RandomSeed = (Tick ^ (Tick >> 16)) & 0xFFFF;
}