// --- Option Explicit
-long GetTickCount();
+long MyGetTickCount();
byte *TerminalState;
int TerminalMaxCycles;
al = aniTerminal + bl;
X = GetStretchX(si);
Y = GetStretchY(si);
+#if 1
+ StretchedSprites.BltImg(X, Y,
+ bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE,
+ FrameCounter);
+#else
StretchedSprites.BltEx(X, Y, al);
+#endif
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
return subAnimateTerminals;
long Tick, Tmp;
- Tick = GetTickCount();
+ Tick = MyGetTickCount();
Tmp = ((Tick ^ (long)(Tick / (1 << 16))) & 0xFFFF);
RandomSeed = 0x7FFF & Tmp;
if ((Tmp & 0x8000) != 0)