#include "BugsTerminals.h"
-static char *VB_Name = "modBugTerminal";
+// static char *VB_Name = "modBugTerminal";
+
// --- Option Explicit
long GetTickCount();
{
int subAnimateBugs;
- int ax, bx, cx, dx, di;
- int ah, bh, ch, dh, al, bl, cl, dl;
+ // int ax, bx, cx, dx, di;
+ // int ah, bh, ch, dh, al, bl, cl, dl;
+ int cx;
+ int bl;
if (fiBug != LowByte(PlayField16[si]))
return subAnimateBugs;
{
int subAnimateTerminals;
- int bl, ax, al, X, Y;
+ // int bl, ax, al, X, Y;
+#if 1
+ short bl, al, X, Y;
+#else
+ int bl, al, X, Y;
+#endif
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
if ((Tmp & 0x8000) != 0)
RandomSeed = RandomSeed | 0x8000;
+#if 0
+ {
+ int i;
+
+ for (i = 0; i < 10; i++)
+ printf("::: TEST random number: %d\n", subGetRandomNumber());
+ }
+#endif
+
+#if 1
+ printf("::: BugsTerminals.c: ========== subRandomize()\n");
+#endif
+
return subRandomize;
} // subRandomize
if (0x8000 == (RandomSeed & 0x8000))
RSeed = RSeed | 0x8000;
+#if 0
+ /* !!! TEST !!! */
+ Tmp = 0xFFFF & (((0x5E5 * RSeed) & 0xFFFF) + 0x31);
+#else
Tmp = 0xFFFF & (((0x5E5 * RandomSeed) & 0xFFFF) + 0x31);
+#endif
RandomSeed = 0x7FFF & Tmp;
if ((Tmp & 0x8000) != 0)
RandomSeed = RandomSeed | 0x8000;
subGetRandomNumber = Tmp / 2;
+
// Mov ax, randomseed
// Mov bx, &H5E5
// mul bx ' dx:ax = reg * ax
// Mov randomseed, ax
// shr ax,1
+#if 0
+ printf("::: BugsTerminals.c: ---------- subGetRandomNumber(): %d\n",
+ subGetRandomNumber);
+#endif
+
return subGetRandomNumber;
} // subGetRandomNumber
-