#include "BugsTerminals.h"
-#if 1
byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-#else
-byte *TerminalState;
-#endif
int TerminalMaxCycles;
// Randomize random number generator
// ==========================================================================
-void subRandomize()
+void subRandomize(void)
{
- long Tick = MyGetTickCount();
+ int Tick = MyGetTickCount();
RandomSeed = (Tick ^ (Tick >> 16)) & 0xFFFF;
}
// Generate new random number, first method (see also sub_g_8580)
// ==========================================================================
-int subGetRandomNumber()
+int subGetRandomNumber(void)
{
RandomSeed = (RandomSeed * 0x5E5 + 0x31) & 0xFFFF;