// (c) 1994-2017 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// mm_tools.h
// ============================================================================
void SetDrawtoField_MM(int);
-void BackToFront(void);
+void BackToFront_MM(void);
+
void FadeToFront(void);
void ClearWindow(void);
void DrawGraphic_MM(int, int, int);
void DrawGraphicExt_MM(DrawBuffer *, int, int, int);
-void DrawGraphicThruMask_MM(int, int, int);
-void DrawGraphicThruMaskExt_MM(DrawBuffer *, int, int, int);
+void DrawGraphicThruMask_MM(int, int, int, int);
+void DrawGraphicThruMaskExt_MM(DrawBuffer *, int, int, int, int);
void DrawMiniGraphic_MM(int, int, int);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void DrawMiniGraphicExt_MM(DrawBuffer *, int, int, int);
void DrawGraphicShifted_MM(int, int, int, int, int, int, int);
-void DrawGraphicShiftedThruMask_MM(int, int, int, int, int, int);
void DrawScreenElementExt_MM(int, int, int, int, int, int, int);
void DrawLevelElementExt_MM(int, int, int, int, int, int, int);
void DrawScreenElementShifted_MM(int, int, int, int, int, int);
-void DrawLevelElementShifted_MM(int, int, int, int, int, int);
-void DrawScreenElementThruMask_MM(int, int, int);
-void DrawLevelElementThruMask_MM(int, int, int);
-void DrawLevelFieldThruMask_MM(int, int);
void ErdreichAnbroeckeln(int, int);
void DrawScreenElement_MM(int, int, int);
-void DrawLevelElement_MM(int, int, int);
void DrawScreenField_MM(int, int);
void DrawLevelField_MM(int, int);
void DrawMiniElement_MM(int, int, int);
void DrawWallsExt_MM(int, int, int, int);
void DrawWalls_MM(int, int, int);
void DrawWallsAnimation_MM(int, int, int, int, int);
-void DrawMiniLevel_MM(int, int, int, int);
void DrawMicroLevel_MM(int, int, boolean);
+void DrawTileCursor_MM(int, boolean);
boolean Request(char *, unsigned int);
unsigned int OpenDoor(unsigned int);
void DrawSpecialEditorDoor_MM(void);
void UndrawSpecialEditorDoor(void);
Pixel ReadPixel(DrawBuffer *, int, int);
-void SetRGB(unsigned int, unsigned short, unsigned short, unsigned short);
void CreateToolButtons(void);
int get_num_elements(int);
int get_rotated_element(int, int);
+int map_wall_from_base_element(int);
+int map_wall_to_base_element(int);
+
int el2gfx(int);
+int el_act2gfx(int, int);
#endif