improved scanning laser outside level, but inside visible playfield area
[rocksndiamonds.git] / src / game_mm / mm_tools.h
index c8b1d8b83c7b828ee4a12caefd1f8a5db7ae900a..5f116c900ed4f86a90cfa841413393d4c31526d7 100644 (file)
@@ -50,7 +50,8 @@
 
 
 void SetDrawtoField_MM(int);
-void BackToFront(void);
+void BackToFront_MM(void);
+
 void FadeToFront(void);
 void ClearWindow(void);
 
@@ -105,7 +106,8 @@ int get_element_phase(int);
 int get_num_elements(int);
 int get_rotated_element(int, int);
 
-int unmap_element(int);
+int map_wall_from_base_element(int);
+int map_wall_to_base_element(int);
 
 int el2gfx(int);
 int el_act2gfx(int, int);