#include "main_mm.h"
-/* for SetDrawtoField */
-#define DRAW_DIRECT 0
-#define DRAW_BUFFERED 1
-#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
#define NO_CUTTING 0
void DrawAllPlayers_MM(void);
void DrawPlayerField_MM(int, int);
void DrawPlayer_MM(struct PlayerInfo *);
-void DrawGraphicAnimationExt_MM(int, int, int, int, int, int, int);
-void DrawGraphicAnimation_MM(int, int, int, int, int, int);
-void DrawGraphicAnimationThruMask_MM(int, int, int, int, int, int);
+void DrawGraphicAnimation_MM(int, int, int, int);
void DrawGraphic_MM(int, int, int);
void DrawGraphicExt_MM(DrawBuffer *, int, int, int);
void DrawField_MM(int, int);
void DrawLevel_MM(void);
+void DrawLaser_MM(void);
void DrawElement_MM(int, int, int);
void DrawWallsExt_MM(int, int, int, int);
void DrawWalls_MM(int, int, int);