void SetDrawtoField_MM(int);
-void BackToFront(void);
+void BackToFront_MM(void);
+
void FadeToFront(void);
void ClearWindow(void);
void DrawWalls_MM(int, int, int);
void DrawWallsAnimation_MM(int, int, int, int, int);
void DrawMicroLevel_MM(int, int, boolean);
-void DrawTileCursor_MM(int, boolean);
+void DrawTileCursor_MM(int, int, boolean);
boolean Request(char *, unsigned int);
unsigned int OpenDoor(unsigned int);
int get_num_elements(int);
int get_rotated_element(int, int);
-int unmap_element(int);
+int map_wall_from_base_element(int);
+int map_wall_to_base_element(int);
int el2gfx(int);
int el_act2gfx(int, int);