laser.fuse_x == x &&
laser.fuse_y == y)
DrawGraphic_MM(x, y, IMG_MM_FUSE);
+ else if (element == EL_GRAY_BALL_ACTIVE)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_ACTIVE));
else if (element == EL_GRAY_BALL_OPENING)
DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_OPENING));
else if (element == EL_BOMB_ACTIVE)