MarkTileDirty(x / 2, y / 2);
}
-#if 0
-static void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
-{
- getSizedGraphicSource(graphic, 0, TILESIZE / 4, bitmap, x, y);
-}
-#endif
-
void DrawMiniGraphicExt_MM(DrawBuffer *d, int x, int y, int graphic)
{
Bitmap *bitmap;
laser.fuse_x == x &&
laser.fuse_y == y)
DrawGraphic_MM(x, y, IMG_MM_FUSE);
+ else if (element == EL_GRAY_BALL_ACTIVE)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_ACTIVE));
+ else if (element == EL_GRAY_BALL_OPENING)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_OPENING));
+ else if (element == EL_BOMB_ACTIVE)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_BOMB, MM_ACTION_ACTIVE));
+ else if (element == EL_MINE_ACTIVE)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_MINE, MM_ACTION_ACTIVE));
else
DrawGraphic_MM(x, y, el2gfx(element));
}
-#if 0
-static void DrawMicroWalls_MM(int x, int y, int element)
-{
- Bitmap *bitmap;
- int graphic = el2gfx(WALL_BASE(element));
- int gx, gy;
- int i;
-
- getMicroGraphicSource(graphic, &bitmap, &gx, &gy);
-
- for (i = 0; i < 4; i++)
- {
- int xpos = MICROLEV_XPOS + x * MICRO_TILEX + MICRO_WALLX * (i % 2);
- int ypos = MICROLEV_YPOS + y * MICRO_TILEY + MICRO_WALLY * (i / 2);
-
- if (element & (1 << i))
- BlitBitmap(bitmap, drawto, gx, gy, MICRO_WALLX, MICRO_WALLY, xpos, ypos);
- else
- ClearRectangle(drawto, xpos, ypos, MICRO_WALLX, MICRO_WALLY);
- }
-}
-
-static void DrawMicroElement_MM(int x, int y, int element)
-{
- Bitmap *bitmap;
- int graphic = el2gfx(element);
- int gx, gy;
-
- if (element == EL_EMPTY)
- return;
-
- if (IS_WALL(element))
- {
- DrawMicroWalls_MM(x, y, element);
-
- return;
- }
-
- getMicroGraphicSource(graphic, &bitmap, &gx, &gy);
-
- BlitBitmap(bitmap, drawto, gx, gy, MICRO_TILEX, MICRO_TILEY,
- MICROLEV_XPOS + x * MICRO_TILEX, MICROLEV_YPOS + y * MICRO_TILEY);
-}
-
-static void DrawMicroLevelExt_MM(int xpos, int ypos)
-{
- int x, y;
-
- ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
-
- for (x = 0; x < STD_LEV_FIELDX; x++)
- for (y = 0; y < STD_LEV_FIELDY; y++)
- DrawMicroElement_MM(x, y, Ur[x][y]);
-
- redraw_mask |= REDRAW_FIELD;
-}
-#endif
-
// ----------------------------------------------------------------------------
// XSN
dst_x, dst_y);
}
-#if 0
-static int REQ_in_range(int x, int y)
-{
- if (y > DY + 249 && y < DY + 278)
- {
- if (x > DX + 1 && x < DX + 48)
- return 1;
- else if (x > DX + 51 && x < DX + 98)
- return 2;
- }
-
- return 0;
-}
-#endif
-
Pixel ReadPixel(DrawBuffer *bitmap, int x, int y)
{
return GetPixel(bitmap, x, y);
}
-void SetRGB(unsigned int pixel,
- unsigned short red, unsigned short green, unsigned short blue)
-{
-}
-
int get_base_element(int element)
{
if (IS_MIRROR(element))
return base_element + (element_phase + step + num_elements) % num_elements;
}
-static int map_element(int element)
+int map_wall_from_base_element(int element)
+{
+ switch (element)
+ {
+ case EL_WALL_STEEL_BASE: return EL_WALL_STEEL;
+ case EL_WALL_WOOD_BASE: return EL_WALL_WOOD;
+ case EL_WALL_ICE_BASE: return EL_WALL_ICE;
+ case EL_WALL_AMOEBA_BASE: return EL_WALL_AMOEBA;
+ case EL_DF_WALL_STEEL_BASE: return EL_DF_WALL_STEEL;
+ case EL_DF_WALL_WOOD_BASE: return EL_DF_WALL_WOOD;
+
+ default: return element;
+ }
+}
+
+int map_wall_to_base_element(int element)
{
switch (element)
{
- case EL_WALL_STEEL: return EL_STEEL_WALL;
- case EL_WALL_WOOD: return EL_WOODEN_WALL;
- case EL_WALL_ICE: return EL_ICE_WALL;
- case EL_WALL_AMOEBA: return EL_AMOEBA_WALL;
- case EL_DF_WALL_STEEL: return EL_DF_STEEL_WALL;
- case EL_DF_WALL_WOOD: return EL_DF_WOODEN_WALL;
+ case EL_WALL_STEEL: return EL_WALL_STEEL_BASE;
+ case EL_WALL_WOOD: return EL_WALL_WOOD_BASE;
+ case EL_WALL_ICE: return EL_WALL_ICE_BASE;
+ case EL_WALL_AMOEBA: return EL_WALL_AMOEBA_BASE;
+ case EL_DF_WALL_STEEL: return EL_DF_WALL_STEEL_BASE;
+ case EL_DF_WALL_WOOD: return EL_DF_WALL_WOOD_BASE;
default: return element;
}
int el2gfx(int element)
{
- return el2img_mm(map_element(element));
+ return el2img_mm(map_wall_from_base_element(element));
+}
+
+int el_act2gfx(int element, int action)
+{
+ return el_act2img_mm(map_wall_from_base_element(element), action);
}
void RedrawPlayfield_MM(void)