int element = Tile[x][y];
DrawElement_MM(x, y, element);
-
- // old game versions randomly changed colors of bonus light balls
- if (game.engine_version < VERSION_IDENT(4,3,3,0) &&
- element == EL_LIGHTBALL && game_mm.lightball_rnd)
- RND(3);
}
void DrawLevel_MM(void)