#endif
else if (element == EL_PACMAN)
DrawLevelField_MM(x, y);
+ else if (element == EL_FUSE_ON &&
+ laser.fuse_off &&
+ laser.fuse_x == x &&
+ laser.fuse_y == y)
+ DrawGraphic_MM(x, y, IMG_MM_FUSE);
else
DrawGraphic_MM(x, y, el2gfx(element));
}
void RedrawPlayfield_MM()
{
DrawLevel_MM();
+ DrawLaser_MM();
}
void BlitScreenToBitmap_MM(Bitmap *target_bitmap)