-/***********************************************************
-* Mirror Magic -- McDuffin's Revenge *
-*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* tools.c *
-***********************************************************/
+// ============================================================================
+// Mirror Magic -- McDuffin's Revenge
+// ----------------------------------------------------------------------------
+// (c) 1994-2017 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// mm_tools.c
+// ============================================================================
#include "main_mm.h"
#include "mm_tools.h"
-/* forward declaration for internal use */
-static int getGraphicAnimationPhase_MM(int, int, int);
-
-void ClearWindow()
+void SetDrawtoField_MM(int mode)
{
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ int full_xsize = lev_fieldx * TILESIZE_VAR;
+ int full_ysize = lev_fieldy * TILESIZE_VAR;
- SetDrawtoField(DRAW_BACKBUFFER);
+ // distance (delta) from screen border (SX/SY) to centered level playfield
+ dSX = (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
+ dSY = (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
- redraw_mask |= REDRAW_FIELD;
-}
+ // for convenience, absolute screen position to centered level playfield
+ cSX = SX + dSX;
+ cSY = SY + dSY;
+ cSX2 = SX + dSX + 2; // including playfield border
+ cSY2 = SY + dSY + 2; // including playfield border
-static int getGraphicAnimationPhase_MM(int frames, int delay, int mode)
-{
- int phase;
-
- if (mode == ANIM_PINGPONG)
+ if (mode == DRAW_TO_BACKBUFFER)
{
- int max_anim_frames = 2 * frames - 2;
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
+ cFX = FX + dSX;
+ cFY = FY + dSY;
}
- else
- phase = (FrameCounter % (delay * frames)) / delay;
- if (mode == ANIM_REVERSE)
- phase = -phase;
-
- return(phase);
+ SetTileCursorSXSY(cSX, cSY);
}
-void DrawGraphicAnimationExt_MM(int x, int y, int graphic,
- int frames, int delay, int mode, int mask_mode)
+void ClearWindow(void)
{
- int phase = getGraphicAnimationPhase_MM(frames, delay, mode);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- {
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMask_MM(SCREENX(x), SCREENY(y), graphic + phase);
- else
- DrawGraphic_MM(SCREENX(x), SCREENY(y), graphic + phase);
- }
-}
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
+ SetDrawtoField_MM(DRAW_TO_BACKBUFFER);
-void DrawGraphicAnimation_MM(int x, int y, int graphic,
- int frames, int delay, int mode)
-{
- DrawGraphicAnimationExt_MM(x, y, graphic, frames, delay, mode, NO_MASKING);
+ redraw_mask |= REDRAW_FIELD;
}
-void DrawGraphicAnimationThruMask_MM(int x, int y, int graphic,
- int frames, int delay, int mode)
+void DrawGraphicAnimation_MM(int x, int y, int graphic, int frame)
{
- DrawGraphicAnimationExt_MM(x, y, graphic, frames, delay, mode, USE_MASKING);
+ Bitmap *bitmap;
+ int src_x, src_y;
+
+ getGraphicSource(graphic, frame, &bitmap, &src_x, &src_y);
+
+ BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY,
+ cFX + x * TILEX, cFY + y * TILEY);
}
void DrawGraphic_MM(int x, int y, int graphic)
{
printf("DrawGraphic_MM(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
printf("DrawGraphic_MM(): This should never happen!\n");
-
return;
}
#endif
- DrawGraphicExt_MM(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
+ DrawGraphicExt_MM(drawto_field, cFX + x * TILEX, cFY + y * TILEY, graphic);
+
MarkTileDirty(x, y);
}
int src_x, src_y;
getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y);
+
BlitBitmap(bitmap, d, src_x, src_y, TILEX, TILEY, x, y);
}
}
#endif
- DrawGraphicThruMaskExt_MM(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
+ DrawGraphicThruMaskExt_MM(drawto_field, cFX + x * TILEX, cFY + y * TILEY,
+ graphic);
+
MarkTileDirty(x,y);
}
int src_x, src_y;
Bitmap *src_bitmap;
- if (graphic == GFX_EMPTY)
+ if (graphic == IMG_EMPTY)
return;
getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
void DrawMiniGraphic_MM(int x, int y, int graphic)
{
- DrawMiniGraphicExt_MM(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
- MarkTileDirty(x/2, y/2);
+ DrawMiniGraphicExt_MM(drawto, cSX + x * MINI_TILEX, cSY + y * MINI_TILEY,
+ graphic);
+
+ MarkTileDirty(x / 2, y / 2);
}
-void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+#if 0
+static void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
getSizedGraphicSource(graphic, 0, TILESIZE / 4, bitmap, x, y);
}
+#endif
void DrawMiniGraphicExt_MM(DrawBuffer *d, int x, int y, int graphic)
{
int src_x, src_y;
getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
+
BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
if (graphic < 0)
{
DrawGraphic_MM(x, y, graphic);
+
return;
}
- if (dx || dy) /* Verschiebung der Grafik? */
+ if (dx || dy) // Verschiebung der Grafik?
{
- if (x < BX1) /* Element kommt von links ins Bild */
+ if (x < BX1) // Element kommt von links ins Bild
{
x = BX1;
width = dx;
cx = TILEX - dx;
dx = 0;
}
- else if (x > BX2) /* Element kommt von rechts ins Bild */
+ else if (x > BX2) // Element kommt von rechts ins Bild
{
x = BX2;
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx < 0) // Element verläßt links das Bild
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
+ else if (x==BX2 && dx > 0) // Element verläßt rechts das Bild
width -= dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
+ else if (dx) // allg. Bewegung in x-Richtung
MarkTileDirty(x + SIGN(dx), y);
- if (y < BY1) /* Element kommt von oben ins Bild */
+ if (y < BY1) // Element kommt von oben ins Bild
{
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ if (cut_mode==CUT_BELOW) // Element oberhalb des Bildes
return;
y = BY1;
cy = TILEY - dy;
dy = 0;
}
- else if (y > BY2) /* Element kommt von unten ins Bild */
+ else if (y > BY2) // Element kommt von unten ins Bild
{
y = BY2;
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy < 0) // Element verläßt oben das Bild
{
height += dy;
cy = -dy;
}
else if (dy > 0 && cut_mode == CUT_ABOVE)
{
- if (y == BY2) /* Element unterhalb des Bildes */
+ if (y == BY2) // Element unterhalb des Bildes
return;
height = dy;
cy = TILEY - dy;
dy = TILEY;
MarkTileDirty(x, y + 1);
- } /* Element verläßt unten das Bild */
+ } // Element verläßt unten das Bild
else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
+ {
height -= dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
+ }
+ else if (dy) // allg. Bewegung in y-Richtung
+ {
MarkTileDirty(x, y + SIGN(dy));
+ }
}
getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
src_x += cx;
src_y += cy;
- dest_x = FX + x * TILEX + dx;
- dest_y = FY + y * TILEY + dy;
+ dest_x = cFX + x * TILEX + dx;
+ dest_y = cFY + y * TILEY + dy;
#if DEBUG
if (!IN_SCR_FIELD(x,y))
#endif
if (mask_mode == USE_MASKING)
- {
BlitBitmapMasked(src_bitmap, drawto_field,
src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
else
BlitBitmap(src_bitmap, drawto_field,
src_x, src_y, width, height, dest_x, dest_y);
void DrawGraphicShiftedThruMask_MM(int x,int y, int dx,int dy, int graphic,
int cut_mode)
{
- DrawGraphicShifted_MM(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+ DrawGraphicShifted_MM(x, y, dx, dy, graphic, cut_mode, USE_MASKING);
}
void DrawScreenElementExt_MM(int x, int y, int dx, int dy, int element,
if (element == EL_PACMAN)
{
- graphic += 4 * !phase2;
+ graphic = (phase2 ? IMG_MM_PACMAN_RIGHT : IMG_MM_PACMAN_EATING_RIGHT);
if (dir == MV_UP)
graphic += 1;
int horiz_move;
Blocked2Moving(x, y, &oldx, &oldy);
+
sx = SCREENX(oldx);
sy = SCREENY(oldy);
horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
MovDir[oldx][oldy] == MV_RIGHT);
DrawScreenElement_MM(x, y, EL_EMPTY);
+
element = Feld[oldx][oldy];
if (horiz_move)
- DrawScreenElementShifted_MM(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING);
+ DrawScreenElementShifted_MM(sx, sy, MovPos[oldx][oldy], 0, element,
+ NO_CUTTING);
else
- DrawScreenElementShifted_MM(sx,sy, 0,MovPos[oldx][oldy],element,NO_CUTTING);
+ DrawScreenElementShifted_MM(sx, sy, 0, MovPos[oldx][oldy], element,
+ NO_CUTTING);
}
else if (IS_DRAWABLE(element))
+ {
DrawScreenElement_MM(x, y, element);
+ }
else
+ {
DrawScreenElement_MM(x, y, EL_EMPTY);
+ }
}
void DrawLevelField_MM(int x, int y)
if (!element)
{
- DrawMiniGraphic_MM(x, y, GFX_EMPTY);
+ DrawMiniGraphic_MM(x, y, IMG_EMPTY);
+
return;
}
graphic = el2gfx(element);
+
DrawMiniGraphic_MM(x, y, graphic);
}
DrawElement_MM(x, y, element);
}
-void DrawLevel_MM()
+void DrawLevel_MM(void)
{
int x,y;
ClearWindow();
- for (x=0; x<lev_fieldx; x++)
- for (y=0; y<lev_fieldy; y++)
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
DrawField_MM(x, y);
redraw_mask |= REDRAW_FIELD;
getMiniGraphicSource(graphic, &bitmap, &gx, &gy);
- if (game_status != LEVELED || !editor.draw_walls_masked)
- DrawGraphic_MM(x, y, GFX_EMPTY);
+ DrawGraphic_MM(x, y, IMG_EMPTY);
/*
if (IS_WALL_WOOD(element) || IS_WALL_AMOEBA(element) ||
gy += MINI_TILEY;
*/
- for(i=0; i<4; i++)
+ for (i = 0; i < 4; i++)
{
- int dest_x = SX + x * TILEX + MINI_TILEX * (i % 2);
- int dest_y = SY + y * TILEY + MINI_TILEY * (i / 2);
+ int dest_x = cSX + x * TILEX + MINI_TILEX * (i % 2);
+ int dest_y = cSY + y * TILEY + MINI_TILEY * (i / 2);
if (!((1 << i) & draw_mask))
continue;
if (element & (1 << i))
BlitBitmap(bitmap, drawto, gx, gy, MINI_TILEX, MINI_TILEY,
dest_x, dest_y);
- else if (!editor.draw_walls_masked)
+ else
ClearRectangle(drawto, dest_x, dest_y, MINI_TILEX, MINI_TILEY);
}
void DrawWallsAnimation_MM(int x, int y, int element, int phase, int bit_mask)
{
- int graphic = GFX_WALL_SEVERAL;
- int graphic_anim = graphic + (phase + 1) / 2;
- int dx = (IS_WALL_AMOEBA(element) ? MINI_TILEX : 0);
- int dy = MINI_TILEY;
- int dx_anim = dx;
- int dy_anim = ((phase + 1) % 2) * MINI_TILEY;
int i;
- Bitmap *bitmap, *bitmap_anim;
- int src_x, src_y;
- int src_x_anim, src_y_anim;
-
- getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y);
- getGraphicSource(graphic_anim, 0, &bitmap_anim, &src_x_anim, &src_y_anim);
-
if (phase == 0)
{
DrawWalls_MM(x, y, element);
+
return;
}
- for(i=0; i<4; i++)
+ for (i = 0; i < 4; i++)
{
if (element & (1 << i))
{
- int dest_x = SX + x * TILEX + MINI_TILEX * (i % 2);
- int dest_y = SY + y * TILEY + MINI_TILEY * (i / 2);
- int gx, gy;
+ int graphic;
+ int frame;
+ Bitmap *bitmap;
+ int src_x, src_y;
+ int dst_x = cSX + x * TILEX + (i % 2) * MINI_TILEX;
+ int dst_y = cSY + y * TILEY + (i / 2) * MINI_TILEY;
if (bit_mask & (1 << i))
{
- gx = src_x_anim + dx_anim;
- gy = src_y_anim + dy_anim;
-
- BlitBitmap(bitmap_anim, drawto, gx, gy, MINI_TILEX, MINI_TILEY,
- dest_x, dest_y);
+ graphic = (IS_WALL_AMOEBA(element) ?
+ IMG_MM_AMOEBA_WALL_GROWING :
+ IMG_MM_ICE_WALL_SHRINKING);
+ frame = phase;
}
else
{
- gx = src_x + dx;
- gy = src_y + dy;
-
- BlitBitmap(bitmap, drawto, gx, gy, MINI_TILEX, MINI_TILEY,
- dest_x, dest_y);
+ graphic = (IS_WALL_AMOEBA(element) ?
+ IMG_MM_AMOEBA_WALL :
+ IMG_MM_ICE_WALL);
+ frame = 0;
}
+
+ getSizedGraphicSource(graphic, frame, MINI_TILESIZE, &bitmap,
+ &src_x, &src_y);
+
+ BlitBitmap(bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
+ dst_x, dst_y);
}
}
void DrawElement_MM(int x, int y, int element)
{
if (element == EL_EMPTY)
- DrawGraphic_MM(x, y, GFX_EMPTY);
+ DrawGraphic_MM(x, y, IMG_EMPTY);
else if (IS_WALL(element))
DrawWalls_MM(x, y, element);
#if 0
#endif
else if (element == EL_PACMAN)
DrawLevelField_MM(x, y);
+ else if (element == EL_FUSE_ON &&
+ laser.fuse_off &&
+ laser.fuse_x == x &&
+ laser.fuse_y == y)
+ DrawGraphic_MM(x, y, IMG_MM_FUSE);
else
DrawGraphic_MM(x, y, el2gfx(element));
}
-void DrawMicroWalls_MM(int x, int y, int element)
+#if 0
+static void DrawMicroWalls_MM(int x, int y, int element)
{
Bitmap *bitmap;
int graphic = el2gfx(WALL_BASE(element));
getMicroGraphicSource(graphic, &bitmap, &gx, &gy);
- for (i=0; i<4; i++)
+ for (i = 0; i < 4; i++)
{
int xpos = MICROLEV_XPOS + x * MICRO_TILEX + MICRO_WALLX * (i % 2);
int ypos = MICROLEV_YPOS + y * MICRO_TILEY + MICRO_WALLY * (i / 2);
}
}
-void DrawMicroElement_MM(int x, int y, int element)
+static void DrawMicroElement_MM(int x, int y, int element)
{
Bitmap *bitmap;
int graphic = el2gfx(element);
if (IS_WALL(element))
{
DrawMicroWalls_MM(x, y, element);
+
return;
}
MICROLEV_XPOS + x * MICRO_TILEX, MICROLEV_YPOS + y * MICRO_TILEY);
}
-void DrawMicroLevelExt_MM(int xpos, int ypos)
+static void DrawMicroLevelExt_MM(int xpos, int ypos)
{
- int x,y;
+ int x, y;
ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
- for (x=0; x<STD_LEV_FIELDX; x++)
- for (y=0; y<STD_LEV_FIELDY; y++)
+ for (x = 0; x < STD_LEV_FIELDX; x++)
+ for (y = 0; y < STD_LEV_FIELDY; y++)
DrawMicroElement_MM(x, y, Ur[x][y]);
redraw_mask |= REDRAW_FIELD;
}
+#endif
void DrawMiniLevel_MM(int size_x, int size_y, int scroll_x, int scroll_y)
{
- int x,y;
+ int x, y;
- for(x=0; x<size_x; x++)
- for(y=0; y<size_y; y++)
+ for(x = 0; x < size_x; x++)
+ for(y = 0; y < size_y; y++)
DrawMiniElementOrWall_MM(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;
}
-int REQ_in_range(int x, int y)
+#if 0
+static int REQ_in_range(int x, int y)
{
- if (y > DY+249 && y < DY+278)
+ if (y > DY + 249 && y < DY + 278)
{
- if (x > DX+1 && x < DX+48)
+ if (x > DX + 1 && x < DX + 48)
return 1;
- else if (x > DX+51 && x < DX+98)
+ else if (x > DX + 51 && x < DX + 98)
return 2;
}
+
return 0;
}
+#endif
Pixel ReadPixel(DrawBuffer *bitmap, int x, int y)
{
return base_element + (element_phase + step + num_elements) % num_elements;
}
+static int map_element(int element)
+{
+ switch (element)
+ {
+ case EL_WALL_STEEL: return EL_STEEL_WALL;
+ case EL_WALL_WOOD: return EL_WOODEN_WALL;
+ case EL_WALL_ICE: return EL_ICE_WALL;
+ case EL_WALL_AMOEBA: return EL_AMOEBA_WALL;
+ case EL_DF_WALL_STEEL: return EL_DF_STEEL_WALL;
+ case EL_DF_WALL_WOOD: return EL_DF_WOODEN_WALL;
+
+ default: return element;
+ }
+}
+
int el2gfx(int element)
{
- switch(element)
+ element = map_element(element);
+
+ switch (element)
{
- case EL_EMPTY: return -1;
- case EL_GRID_STEEL_00: return GFX_GRID_STEEL_00;
- case EL_GRID_STEEL_01: return GFX_GRID_STEEL_01;
- case EL_GRID_STEEL_02: return GFX_GRID_STEEL_02;
- case EL_GRID_STEEL_03: return GFX_GRID_STEEL_03;
- case EL_MCDUFFIN_RIGHT: return GFX_MCDUFFIN_RIGHT;
- case EL_MCDUFFIN_UP: return GFX_MCDUFFIN_UP;
- case EL_MCDUFFIN_LEFT: return GFX_MCDUFFIN_LEFT;
- case EL_MCDUFFIN_DOWN: return GFX_MCDUFFIN_DOWN;
- case EL_EXIT_CLOSED: return GFX_EXIT_CLOSED;
- case EL_EXIT_OPENING_1: return GFX_EXIT_OPENING_1;
- case EL_EXIT_OPENING_2: return GFX_EXIT_OPENING_2;
- case EL_EXIT_OPEN: return GFX_EXIT_OPEN;
- case EL_KETTLE: return GFX_KETTLE;
- case EL_BOMB: return GFX_BOMB;
- case EL_PRISM: return GFX_PRISM;
- case EL_BLOCK_WOOD: return GFX_BLOCK_WOOD;
- case EL_BALL_GRAY: return GFX_BALL_GRAY;
- case EL_FUSE_ON: return GFX_FUSE_ON;
- case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
- case EL_PACMAN_UP: return GFX_PACMAN_UP;
- case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
- case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
- case EL_POLAR_CROSS_00: return GFX_POLAR_CROSS_00;
- case EL_POLAR_CROSS_01: return GFX_POLAR_CROSS_01;
- case EL_POLAR_CROSS_02: return GFX_POLAR_CROSS_02;
- case EL_POLAR_CROSS_03: return GFX_POLAR_CROSS_03;
- case EL_MIRROR_FIXED_00: return GFX_MIRROR_FIXED_00;
- case EL_MIRROR_FIXED_01: return GFX_MIRROR_FIXED_01;
- case EL_MIRROR_FIXED_02: return GFX_MIRROR_FIXED_02;
- case EL_MIRROR_FIXED_03: return GFX_MIRROR_FIXED_03;
- case EL_GATE_STONE: return GFX_GATE_STONE;
- case EL_KEY: return GFX_KEY;
- case EL_LIGHTBULB_ON: return GFX_LIGHTBULB_ON;
- case EL_LIGHTBULB_OFF: return GFX_LIGHTBULB_OFF;
- case EL_LIGHTBALL: return GFX_BALL_RED + RND(3);;
- case EL_BLOCK_STONE: return GFX_BLOCK_STONE;
- case EL_GATE_WOOD: return GFX_GATE_WOOD;
- case EL_FUEL_FULL: return GFX_FUEL_FULL;
- case EL_GRID_WOOD_00: return GFX_GRID_WOOD_00;
- case EL_GRID_WOOD_01: return GFX_GRID_WOOD_01;
- case EL_GRID_WOOD_02: return GFX_GRID_WOOD_02;
- case EL_GRID_WOOD_03: return GFX_GRID_WOOD_03;
- case EL_FUEL_EMPTY: return GFX_FUEL_EMPTY;
- case EL_FUSE_OFF: return GFX_FUSE_OFF;
- case EL_PACMAN: return GFX_PACMAN;
- case EL_REFRACTOR: return GFX_REFRACTOR;
- case EL_CELL: return GFX_CELL;
- case EL_MINE: return GFX_MINE;
-
- /* pseudo-graphics; will be mapped to other graphics */
- case EL_WALL_STEEL: return GFX_WALL_STEEL;
- case EL_WALL_WOOD: return GFX_WALL_WOOD;
- case EL_WALL_ICE: return GFX_WALL_ICE;
- case EL_WALL_AMOEBA: return GFX_WALL_AMOEBA;
- case EL_DF_WALL_STEEL: return GFX_DF_WALL_STEEL;
- case EL_DF_WALL_WOOD: return GFX_DF_WALL_WOOD;
+ case EL_LIGHTBALL:
+ return IMG_MM_LIGHTBALL_RED + RND(3);
default:
- {
- boolean ed = (game_status == LEVELED);
- int base_element = get_base_element(element);
- int element_phase = element - base_element;
- int base_graphic;
-
- if (IS_BEAMER(element))
- element_phase = element - EL_BEAMER_RED_START;
- else if (IS_FIBRE_OPTIC(element))
- element_phase = element - EL_FIBRE_OPTIC_START;
-
- if (IS_MIRROR(element))
- base_graphic = GFX_MIRROR_START;
- else if (IS_BEAMER_OLD(element))
- base_graphic = GFX_BEAMER_START;
- else if (IS_POLAR(element))
- base_graphic = GFX_POLAR_START;
- else if (IS_CHAR(element))
- base_graphic = GFX_CHAR_START;
- else if (IS_GRID_WOOD_FIXED(element))
- base_graphic = GFX_GRID_WOOD_FIXED_00;
- else if (IS_GRID_STEEL_FIXED(element))
- base_graphic = GFX_GRID_STEEL_FIXED_00;
- else if (IS_DF_MIRROR(element))
- base_graphic = GFX_DF_MIRROR_00;
- else if (IS_LASER(element))
- base_graphic = GFX_LASER_RIGHT;
- else if (IS_RECEIVER(element))
- base_graphic = GFX_RECEIVER_RIGHT;
- else if (IS_DF_MIRROR(element))
- base_graphic = GFX_DF_MIRROR_00;
- else if (IS_FIBRE_OPTIC(element))
- base_graphic = (ed ? GFX_FIBRE_OPTIC_ED_00 : GFX_FIBRE_OPTIC_00);
- else if (IS_GRID_WOOD_AUTO(element))
- base_graphic = (ed ? GFX_GRID_WOOD_AUTO_00 : GFX_GRID_WOOD_FIXED_00);
- else if (IS_GRID_STEEL_AUTO(element))
- base_graphic = (ed ? GFX_GRID_STEEL_AUTO_00 : GFX_GRID_STEEL_FIXED_00);
- else if (IS_DF_MIRROR_AUTO(element))
- base_graphic = (ed ? GFX_DF_MIRROR_AUTO_00 : GFX_DF_MIRROR_00);
- else if (IS_BEAMER(element))
- base_graphic = GFX_BEAMER_RED_START;
- else
- return GFX_EMPTY;
-
- return base_graphic + element_phase;
- }
+ return el2img_mm(element);
}
}
-void RedrawPlayfield_MM()
+void RedrawPlayfield_MM(void)
{
DrawLevel_MM();
+ DrawLaser_MM();
}
void BlitScreenToBitmap_MM(Bitmap *target_bitmap)
{
- BlitBitmap(drawto_field, target_bitmap, 0, 0, SXSIZE, SYSIZE, SX, SY);
+ BlitBitmap(drawto_field, target_bitmap,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
}