// for convenience, absolute screen position to centered level playfield
cSX = SX + dSX;
cSY = SY + dSY;
- cSX2 = SX + dSX + 2; // including playfield border
- cSY2 = SY + dSY + 2; // including playfield border
+ cSX2 = SX + dSX + 2; // including half laser line size
+ cSY2 = SY + dSY + 2; // including half laser line size
if (mode == DRAW_TO_BACKBUFFER)
{
void DrawGraphic_MM(int x, int y, int graphic)
{
#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
{
Debug("game:mm:DrawGraphic_MM", "x = %d, y = %d, graphic = %d",
x, y, graphic);
void DrawGraphicThruMask_MM(int x, int y, int graphic, int frame)
{
#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
{
- Debug("game:mm:DrawGraphicThruMask_MM", "x = %d,y = %d, graphic = %d",
+ Debug("game:mm:DrawGraphicThruMask_MM", "x = %d, y = %d, graphic = %d",
x, y, graphic);
Debug("game:mm:DrawGraphicThruMask_MM", "This should never happen!");
DrawGraphicThruMaskExt_MM(drawto_mm, cFX + x * TILEX, cFY + y * TILEY,
graphic, frame);
- MarkTileDirty(x,y);
+ MarkTileDirty(x, y);
}
void DrawGraphicThruMaskExt_MM(DrawBuffer *d, int dest_x, int dest_y,
BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic,
- int cut_mode, int mask_mode)
+void DrawGraphicShifted_MM(int x, int y, int dx, int dy, int graphic,
+ int cut_mode, int mask_mode)
{
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
dest_y = cFY + y * TILEY + dy;
#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
{
Debug("game:mm:DrawGraphicShifted_MM", "x = %d, y = %d, graphic = %d",
x, y, graphic);
BlitBitmap(src_bitmap, drawto_mm,
src_x, src_y, width, height, dest_x, dest_y);
- MarkTileDirty(x,y);
+ MarkTileDirty(x, y);
}
void DrawScreenElementExt_MM(int x, int y, int dx, int dy, int element,
void DrawLevelField_MM(int x, int y)
{
- DrawScreenField_MM(x, y);
+ if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenField_MM(SCREENX(x), SCREENY(y));
+ else if (IS_MOVING(x, y))
+ {
+ int newx, newy;
+
+ Moving2Blocked(x, y, &newx, &newy);
+ if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+ DrawScreenField_MM(SCREENX(newx), SCREENY(newy));
+ }
+ else if (IS_BLOCKED(x, y))
+ {
+ int oldx, oldy;
+
+ Blocked2Moving(x, y, &oldx, &oldy);
+ if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
+ DrawScreenField_MM(SCREENX(oldx), SCREENY(oldy));
+ }
}
void DrawMiniElement_MM(int x, int y, int element)
void DrawLevel_MM(void)
{
- int x,y;
+ int x, y;
ClearWindow();
int xsn_m3 = xsn_m2 + 10;
time_t xsn_e0 = time(NULL);
struct tm *xsn_t0 = localtime(&xsn_e0);
- struct tm xsn_t1 = { 0,0,0, xsn_m2*3, xsn_m3/3, xsn_t0->tm_year, 0,0,-1 };
+ struct tm xsn_t1 = { 0,0,0, xsn_m2 * 3, xsn_m3 / 3, xsn_t0->tm_year, 0,0,-1 };
time_t xsn_e1 = mktime(&xsn_t1);
int xsn_c0 = (25 * xsn_m3) << xsn_m1;
int xsn_c1 = (xsn_t1.tm_wday - xsn_m1) * !!xsn_t1.tm_wday;
return EL_DF_MIRROR_START;
else if (IS_DF_MIRROR_AUTO(element))
return EL_DF_MIRROR_AUTO_START;
+ else if (IS_DF_MIRROR_FIXED(element))
+ return EL_DF_MIRROR_FIXED_START;
+ else if (IS_DF_SLOPE(element))
+ return EL_DF_SLOPE_START;
else if (IS_PACMAN(element))
return EL_PACMAN_START;
else if (IS_GRID_STEEL(element))
IS_POLAR(element) ||
IS_BEAMER(element) ||
IS_DF_MIRROR(element) ||
- IS_DF_MIRROR_AUTO(element))
+ IS_DF_MIRROR_AUTO(element) ||
+ IS_DF_MIRROR_FIXED(element))
return 16;
else if (IS_GRID_STEEL_FIXED(element) ||
IS_GRID_WOOD_FIXED(element) ||
IS_RECEIVER(element) ||
IS_PACMAN(element) ||
IS_GRID_STEEL(element) ||
- IS_GRID_WOOD(element))
+ IS_GRID_WOOD(element) ||
+ IS_DF_SLOPE(element))
return 4;
else
return 1;
return base_element + (element_phase + step + num_elements) % num_elements;
}
+static boolean has_full_rotation(int element)
+{
+ return (IS_BEAMER(element) ||
+ IS_MCDUFFIN(element) ||
+ IS_LASER(element) ||
+ IS_RECEIVER(element) ||
+ IS_PACMAN(element));
+}
+
+#define MM_FLIP_X 0
+#define MM_FLIP_Y 1
+#define MM_FLIP_XY 2
+
+static int getFlippedTileExt_MM(int element, int mode)
+{
+ if (IS_WALL(element))
+ {
+ int base = WALL_BASE(element);
+ int bits = WALL_BITS(element);
+
+ if (mode == MM_FLIP_X)
+ {
+ bits = ((bits & 1) << 1 |
+ (bits & 2) >> 1 |
+ (bits & 4) << 1 |
+ (bits & 8) >> 1);
+ }
+ else if (mode == MM_FLIP_Y)
+ {
+ bits = ((bits & 1) << 2 |
+ (bits & 2) << 2 |
+ (bits & 4) >> 2 |
+ (bits & 8) >> 2);
+ }
+ else if (mode == MM_FLIP_XY)
+ {
+ bits = ((bits & 1) << 0 |
+ (bits & 2) << 1 |
+ (bits & 4) >> 1 |
+ (bits & 8) >> 0);
+ }
+
+ element = base | bits;
+ }
+ else
+ {
+ int base_element = get_base_element(element);
+ int num_elements = get_num_elements(element);
+ int element_phase = element - base_element;
+
+ if (IS_GRID_STEEL(element) || IS_GRID_WOOD(element))
+ {
+ if ((mode == MM_FLIP_XY && element_phase < 2) ||
+ (mode != MM_FLIP_XY && element_phase > 1))
+ element_phase ^= 1;
+ }
+ else if (IS_DF_SLOPE(element))
+ {
+ element_phase = (mode == MM_FLIP_X ? 5 - element_phase :
+ mode == MM_FLIP_Y ? 3 - element_phase :
+ mode == MM_FLIP_XY ? 4 - element_phase :
+ element_phase);
+ }
+ else
+ {
+ int num_elements_flip = num_elements;
+
+ if (has_full_rotation(element))
+ {
+ if (mode == MM_FLIP_X)
+ num_elements_flip = num_elements / 2;
+ else if (mode == MM_FLIP_XY)
+ num_elements_flip = num_elements * 3 / 4;
+ }
+ else
+ {
+ if (mode == MM_FLIP_XY)
+ num_elements_flip = num_elements / 2;
+ }
+
+ element_phase = num_elements_flip - element_phase;
+ }
+
+ element = base_element + (element_phase + num_elements) % num_elements;
+ }
+
+ return element;
+}
+
+int getFlippedTileX_MM(int element)
+{
+ return getFlippedTileExt_MM(element, MM_FLIP_X);
+}
+
+int getFlippedTileY_MM(int element)
+{
+ return getFlippedTileExt_MM(element, MM_FLIP_Y);
+}
+
+int getFlippedTileXY_MM(int element)
+{
+ return getFlippedTileExt_MM(element, MM_FLIP_XY);
+}
+
int map_wall_from_base_element(int element)
{
switch (element)