renamed preprocessor constant for game element in MM engine
[rocksndiamonds.git] / src / game_mm / mm_tools.c
index 4e9254a7c7a29383abed7a33a993c21d0590208f..59c59d25737982bc64883d8abb1a763626b8d693 100644 (file)
@@ -524,8 +524,10 @@ void DrawElement_MM(int x, int y, int element)
           laser.fuse_x == x &&
           laser.fuse_y == y)
     DrawGraphic_MM(x, y, IMG_MM_FUSE);
+  else if (element == EL_GRAY_BALL_ACTIVE)
+    DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_ACTIVE));
   else if (element == EL_GRAY_BALL_OPENING)
-    DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_OPENING));
+    DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_OPENING));
   else if (element == EL_BOMB_ACTIVE)
     DrawGraphic_MM(x, y, el_act2gfx(EL_BOMB, MM_ACTION_ACTIVE));
   else if (element == EL_MINE_ACTIVE)