SetTileCursorSXSY(cSX, cSY);
}
-void ClearWindow()
+void ClearWindow(void)
{
ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
DrawElement_MM(x, y, element);
}
-void DrawLevel_MM()
+void DrawLevel_MM(void)
{
int x,y;
}
}
-void RedrawPlayfield_MM()
+void RedrawPlayfield_MM(void)
{
DrawLevel_MM();
DrawLaser_MM();