}
}
-void DrawTileCursor_MM(int draw_target, boolean tile_cursor_active)
+void DrawTileCursor_MM(int draw_target, int drawing_stage,
+ boolean tile_cursor_active)
{
if (program.headless)
return;
int width = tilesize;
int height = tilesize;
- DrawTileCursor_Xsn(draw_target);
+ if (!drawing_stage)
+ {
+ DrawTileCursor_Xsn(draw_target);
+
+ return;
+ }
if (!tile_cursor.enabled ||
!tile_cursor.active ||
return EL_DF_MIRROR_START;
else if (IS_DF_MIRROR_AUTO(element))
return EL_DF_MIRROR_AUTO_START;
+ else if (IS_DF_MIRROR_FIXED(element))
+ return EL_DF_MIRROR_FIXED_START;
+ else if (IS_DF_SLOPE(element))
+ return EL_DF_SLOPE_START;
else if (IS_PACMAN(element))
return EL_PACMAN_START;
else if (IS_GRID_STEEL(element))
IS_POLAR(element) ||
IS_BEAMER(element) ||
IS_DF_MIRROR(element) ||
- IS_DF_MIRROR_AUTO(element))
+ IS_DF_MIRROR_AUTO(element) ||
+ IS_DF_MIRROR_FIXED(element))
return 16;
else if (IS_GRID_STEEL_FIXED(element) ||
IS_GRID_WOOD_FIXED(element) ||
IS_RECEIVER(element) ||
IS_PACMAN(element) ||
IS_GRID_STEEL(element) ||
- IS_GRID_WOOD(element))
+ IS_GRID_WOOD(element) ||
+ IS_DF_SLOPE(element))
return 4;
else
return 1;
return base_element + (element_phase + step + num_elements) % num_elements;
}
+static boolean has_full_rotation(int element)
+{
+ return (IS_BEAMER(element) ||
+ IS_MCDUFFIN(element) ||
+ IS_LASER(element) ||
+ IS_RECEIVER(element) ||
+ IS_PACMAN(element));
+}
+
+#define MM_FLIP_X 0
+#define MM_FLIP_Y 1
+#define MM_FLIP_XY 2
+
+static int getFlippedTileExt_MM(int element, int mode)
+{
+ if (IS_WALL(element))
+ {
+ int base = WALL_BASE(element);
+ int bits = WALL_BITS(element);
+
+ if (mode == MM_FLIP_X)
+ {
+ bits = ((bits & 1) << 1 |
+ (bits & 2) >> 1 |
+ (bits & 4) << 1 |
+ (bits & 8) >> 1);
+ }
+ else if (mode == MM_FLIP_Y)
+ {
+ bits = ((bits & 1) << 2 |
+ (bits & 2) << 2 |
+ (bits & 4) >> 2 |
+ (bits & 8) >> 2);
+ }
+ else if (mode == MM_FLIP_XY)
+ {
+ bits = ((bits & 1) << 0 |
+ (bits & 2) << 1 |
+ (bits & 4) >> 1 |
+ (bits & 8) >> 0);
+ }
+
+ element = base | bits;
+ }
+ else
+ {
+ int base_element = get_base_element(element);
+ int num_elements = get_num_elements(element);
+ int element_phase = element - base_element;
+
+ if (IS_GRID_STEEL(element) || IS_GRID_WOOD(element))
+ {
+ if ((mode == MM_FLIP_XY && element_phase < 2) ||
+ (mode != MM_FLIP_XY && element_phase > 1))
+ element_phase ^= 1;
+ }
+ else if (IS_DF_SLOPE(element))
+ {
+ element_phase = (mode == MM_FLIP_X ? 5 - element_phase :
+ mode == MM_FLIP_Y ? 3 - element_phase :
+ mode == MM_FLIP_XY ? 4 - element_phase :
+ element_phase);
+ }
+ else
+ {
+ int num_elements_flip = num_elements;
+
+ if (has_full_rotation(element))
+ {
+ if (mode == MM_FLIP_X)
+ num_elements_flip = num_elements / 2;
+ else if (mode == MM_FLIP_XY)
+ num_elements_flip = num_elements * 3 / 4;
+ }
+ else
+ {
+ if (mode == MM_FLIP_XY)
+ num_elements_flip = num_elements / 2;
+ }
+
+ element_phase = num_elements_flip - element_phase;
+ }
+
+ element = base_element + (element_phase + num_elements) % num_elements;
+ }
+
+ return element;
+}
+
+int getFlippedTileX_MM(int element)
+{
+ return getFlippedTileExt_MM(element, MM_FLIP_X);
+}
+
+int getFlippedTileY_MM(int element)
+{
+ return getFlippedTileExt_MM(element, MM_FLIP_Y);
+}
+
+int getFlippedTileXY_MM(int element)
+{
+ return getFlippedTileExt_MM(element, MM_FLIP_XY);
+}
+
int map_wall_from_base_element(int element)
{
switch (element)