int element = Tile[x][y];
DrawElement_MM(x, y, element);
+
+ // old game versions randomly changed colors of bonus light balls
+ if (game.engine_version < VERSION_IDENT(4,3,3,0) &&
+ element == EL_LIGHTBALL && game_mm.lightball_rnd)
+ RND(3);
}
void DrawLevel_MM(void)