int element = Tile[x][y];
DrawElement_MM(x, y, element);
+
+ // old game versions randomly changed colors of bonus light balls
+ if (game.engine_version < VERSION_IDENT(4,3,3,0) &&
+ element == EL_LIGHTBALL && game_mm.lightball_rnd)
+ RND(3);
}
void DrawLevel_MM(void)
laser.fuse_x == x &&
laser.fuse_y == y)
DrawGraphic_MM(x, y, IMG_MM_FUSE);
+ else if (element == EL_GRAY_BALL_OPENING)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_OPENING));
+ else if (element == EL_BOMB_ACTIVE)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_BOMB, MM_ACTION_ACTIVE));
+ else if (element == EL_MINE_ACTIVE)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_MINE, MM_ACTION_ACTIVE));
else
DrawGraphic_MM(x, y, el2gfx(element));
}